nubie said:
What would be really cool is if you could use a capture card and input simulator to play console games remotely (Xbox, PS2, Dreamcast, N64, GC, Wii, X360, PS3), or even play on legacy PC's, like win95 or DOS gaming.
How would one go about getting such an input simulator? Would it be enough to mod a parallel or rs232 cable and use an appropriate program to simulate the inputs?
Well, if you wanted to connect to an Atari or Sega Genesis it might work, but for an Xbox there is soldering to an original controller, or this:
http://forums.shoryuken.com/showthread.php?t=131230
(note that this one even recommends soldering the dreamcast controller to it, it will not emulate a DC controller)
Squidge said:
For consoles, you would have to emulate the original game pad.
For legacy PC's, you really would have to emulate a keyboard/mouse via the PS2 port (or USB for later PC's).
I think the easiest method would be to connect a parallel port to the original game controllers button pads, or use an Atmega8 with the AVRusb firmware onboard to fake a USB keyboard/mouse on the game PC and a serial device on the other, then just send strings down the line telling it which button or mouse movement you want.
Yep, although I suppose if it was a tri-core or quad-core I could set up a neat DOSBox emulator. Trouble is that the neatest games always use some trick that doesn't work properly if you aren't on the real hardware.
This does sound like a neat deal. Wish I knew enough to do it all or had the money. I need to go back to school for programming/electrical engineering.