petervullings
Still Fresh
Hi all,
I do not own a GP32 yet, but I have just compiled my first GP32 fxe using good ol' Mr Mirko's latest SDK and the development kit from bobintrees (thanks guys - great work).
I have compiled 'example.sprites' and am running it using the latest GeePee32, which is a transparent sprite of Ode floating over the top of Garfield. My system at the moment is win2k, 750MHz, AMD Duron something rather.
My question is:
On my system (in geepee32) the frame rate goes between 9.98 and 6.68 in this example. Is this normal? Has anyone run this fxe on a real GP? What is the framerate on the real GP?
I'd love to know because then I can tell if my code is going to run fast enough on the real GP, and whether I have to optimise etc.
TIA
Peter
I do not own a GP32 yet, but I have just compiled my first GP32 fxe using good ol' Mr Mirko's latest SDK and the development kit from bobintrees (thanks guys - great work).
I have compiled 'example.sprites' and am running it using the latest GeePee32, which is a transparent sprite of Ode floating over the top of Garfield. My system at the moment is win2k, 750MHz, AMD Duron something rather.
My question is:
On my system (in geepee32) the frame rate goes between 9.98 and 6.68 in this example. Is this normal? Has anyone run this fxe on a real GP? What is the framerate on the real GP?
I'd love to know because then I can tell if my code is going to run fast enough on the real GP, and whether I have to optimise etc.
TIA
Peter