Soulfu Port?


Azerty16

Member
Joined
Feb 16, 2010
Messages
134
Hi everyone!
Here is an amazing hack n slash game http://www.aaronbishopgames.com
The source code is available in the game folder!
So what about try to port it to the wiz?
 
Azerty16 said:
Hi everyone!
Here is an amazing hack n slash game http://www.aaronbishopgames.com
The source code is available in the game folder!
So what about try to port it to the wiz?
This game reminds me of egoboo.

good news, i think it can be converted to opengles without a lot of pain. Theres switching EGL for the SDL_GL and converting glBegin's and End's. But all the other gl calls from a quick glance look compatible.

bad news, there isnt a nice way of using opengles and SDL at the same time on the wiz. Its ideal on the pandora. Basically on the wiz/caanoo you would lose the SDL screen which in turn you lose controls. I stripped out SDL in Ken's Lab for the wiz, and to be honest its not something I want to do again.
 
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Pickle said:
Azerty16 said:
Hi everyone!
Here is an amazing hack n slash game http://www.aaronbishopgames.com
The source code is available in the game folder!
So what about try to port it to the wiz?
This game reminds me of egoboo.

good news, i think it can be converted to opengles without a lot of pain. Theres switching EGL for the SDL_GL and converting glBegin's and End's. But all the other gl calls from a quick glance look compatible.

bad news, there isnt a nice way of using opengles and SDL at the same time on the wiz. Its ideal on the pandora. Basically on the wiz/caanoo you would lose the SDL screen which in turn you lose controls. I stripped out SDL in Ken's Lab for the wiz, and to be honest its not something I want to do again.

It's from the creator of egoboo :D
Hope to see it a day on the Wiz! :rolleyes:
 
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Azerty16 said:
Pickle said:
Azerty16 said:
Hi everyone!
Here is an amazing hack n slash game http://www.aaronbishopgames.com
The source code is available in the game folder!
So what about try to port it to the wiz?
This game reminds me of egoboo.

good news, i think it can be converted to opengles without a lot of pain. Theres switching EGL for the SDL_GL and converting glBegin's and End's. But all the other gl calls from a quick glance look compatible.

bad news, there isnt a nice way of using opengles and SDL at the same time on the wiz. Its ideal on the pandora. Basically on the wiz/caanoo you would lose the SDL screen which in turn you lose controls. I stripped out SDL in Ken's Lab for the wiz, and to be honest its not something I want to do again.

It's from the creator of egoboo :D
Hope to see it a day on the Wiz! :rolleyes:

It would be nice on the wiz. There seems to be a real lack of games that make much use of the 3D Hardware for actually displaying 3D (rather than scaling 2D or doing other things.)
 
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Pickle said:
bad news, there isnt a nice way of using opengles and SDL at the same time on the wiz. Its ideal on the pandora. Basically on the wiz/caanoo you would lose the SDL screen which in turn you lose controls.

Also with ikari's SDL modification?

8. SDL_OPENGL : Enables OpenGL ES development for GP2X Wiz.
If you wanna use this feature, set SDL_OPENGL flag on SDL_SetVideoMode(),
And dynamic link GP2X Wiz's libopengles_lite.so and libwizGLES.so/libglport.so at compiling your apps.
You can use this flag with WIZ_240X320/WIZ_TEARING flags for set screen direction, but can't use this flag with WIZ_UPPERSURFACE/SDL_DOUBLEBUF.
(SDL_DOUBLEBUF and WIZ_UPPERSURFACE flags are automatically disabled when SDL_OPENGL flag enabled.)

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,46,272
 
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Azerty16 said:
Pickle what's up?
About what sbock says?

sorry i totaled missed what he said, must not have some through on the email notifcation.

But anyway im glad i did now, that awesome, this port can happen much easier now,. I wish i would have know about that when i was doing ken's lab. without the double buf maybe the menu wont flicker
 
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Up! :D
@Pickle:
I tried to run Egoboo with Ginge but it doesn't run because it use the second core but is it possible to port the latest version of Egoboo to the Wiz?
A lot of change have been made since the gp2x port!
The source code is available here http://sourceforge.net/projects/egoboo/files/Linux%20Source%20Distro/2.8.0%20%28Stable%29/egoboo-2.8.0.tar.gz/download

And aparently Egoboo is much complete than SoulFu but doesn't matter!
It will be really great to have a non fps 3d game on the wiz :D!
 
Azerty16 said:
Up! :D
@Pickle:
I tried to run Egoboo with Ginge but it doesn't run because it use the second core but is it possible to port the latest version of Egoboo to the Wiz?
A lot of change have been made since the gp2x port!
The source code is available here http://sourceforge.n...tar.gz/download

And aparently Egoboo is much complete than SoulFu but doesn't matter!
It will be really great to have a non fps 3d game on the wiz :D !

the gp2x version as it is would not run on the wiz. the second core was used to do opengl functions.
the latest might be possible, it probably uses similar opengl code as soulfu.
 
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