This game reminds me of egoboo.Azerty16 said:Hi everyone!
Here is an amazing hack n slash game http://www.aaronbishopgames.com
The source code is available in the game folder!
So what about try to port it to the wiz?
Pickle said:This game reminds me of egoboo.Azerty16 said:Hi everyone!
Here is an amazing hack n slash game http://www.aaronbishopgames.com
The source code is available in the game folder!
So what about try to port it to the wiz?
good news, i think it can be converted to opengles without a lot of pain. Theres switching EGL for the SDL_GL and converting glBegin's and End's. But all the other gl calls from a quick glance look compatible.
bad news, there isnt a nice way of using opengles and SDL at the same time on the wiz. Its ideal on the pandora. Basically on the wiz/caanoo you would lose the SDL screen which in turn you lose controls. I stripped out SDL in Ken's Lab for the wiz, and to be honest its not something I want to do again.
Azerty16 said:Pickle said:This game reminds me of egoboo.Azerty16 said:Hi everyone!
Here is an amazing hack n slash game http://www.aaronbishopgames.com
The source code is available in the game folder!
So what about try to port it to the wiz?
good news, i think it can be converted to opengles without a lot of pain. Theres switching EGL for the SDL_GL and converting glBegin's and End's. But all the other gl calls from a quick glance look compatible.
bad news, there isnt a nice way of using opengles and SDL at the same time on the wiz. Its ideal on the pandora. Basically on the wiz/caanoo you would lose the SDL screen which in turn you lose controls. I stripped out SDL in Ken's Lab for the wiz, and to be honest its not something I want to do again.
It's from the creator of egoboo
Hope to see it a day on the Wiz! :rolleyes:
Pickle said:bad news, there isnt a nice way of using opengles and SDL at the same time on the wiz. Its ideal on the pandora. Basically on the wiz/caanoo you would lose the SDL screen which in turn you lose controls.
8. SDL_OPENGL : Enables OpenGL ES development for GP2X Wiz.
If you wanna use this feature, set SDL_OPENGL flag on SDL_SetVideoMode(),
And dynamic link GP2X Wiz's libopengles_lite.so and libwizGLES.so/libglport.so at compiling your apps.
You can use this flag with WIZ_240X320/WIZ_TEARING flags for set screen direction, but can't use this flag with WIZ_UPPERSURFACE/SDL_DOUBLEBUF.
(SDL_DOUBLEBUF and WIZ_UPPERSURFACE flags are automatically disabled when SDL_OPENGL flag enabled.)
Azerty16 said:Pickle what's up?
About what sbock says?
Azerty16 said:Up!
@Pickle:
I tried to run Egoboo with Ginge but it doesn't run because it use the second core but is it possible to port the latest version of Egoboo to the Wiz?
A lot of change have been made since the gp2x port!
The source code is available here http://sourceforge.n...tar.gz/download
And aparently Egoboo is much complete than SoulFu but doesn't matter!
It will be really great to have a non fps 3d game on the wiz !