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Since this is the "cool ideas and wishes" forum, here's what I really wish for: A next-generation GP32.
CPU: ARM1136JF-S (w/ VFP coprocessor) running 335-400MHz - That should be plenty fast enough to emulate anything up to and including the NeoGeo, especially with the VFP unit. Arm11 processors are backwards compatible, so with a properly coded OS, you could still run all your old GP32 programs. The ARM11 also has an expanded instruction set that would speed up 3d/2d graphics processing code for games and media players.
Memory: 64 meg SDRAM - RAM is cheap, and you need a lot of space to hold those bigger roms
Screen: Kyocera 3.8" frontlit RFC LCD - slightly bigger and slightly better than the 3.5 incher they use now.
Storage: StorCard reader - 100mb to 5gig storage in a credit card sized disk. 5MB/sec is plenty fast enough for DiVX playback and ROM loading.
AV hardware: MPEG4 encoding/decoding hardware chip - This will allow very smooth playback of high-bitrate video (which you will have no trouble fitting on your large storcards). Since it can also encode, you can record straight from any video source (like a VCR or DVD player). Although the built-in screen is only capable of 320x240, recording resolutions up to 720x480 are available for TV-out playback. With an add-on CCD camera, you now have a large-capacity digital camcorder.
AV jacks: Audio and video, in and out via 1/8" jacks on the unit - That way you could hook your GP32 up to a VCR, DVD player, TV, microphone, or anything else without needing proprietary cables.
Audio: A simple, small, low-power DSP - It would be nice just to offload the sound processing from the CPU.
Connectivity: USB 2.0 - for linking with a PC or another gamepark. It will have a REAL USB interface, not the slave-only crap the GP32 has now. It could also be used for keyboards, cell modems, you name it.
Controls: 6 buttons instead of 4 (not counting the start and select buttons) - The R + L buttons will be more responsive. I would also add 4 small buttons below the screen for play/pause, stop, previous, and next. In addition to controlling media players, these buttons can be used as additional function buttons in other programs as well. The D-pad gets to stay EXACTLY the same
Power: 4 AA size internal Li-ION batteries - These could be quick-charged with an AC adapter, or trickle-charged through the USB connection.
I think that just about covers my list of "demands" B) . I think this would be just about the greatest portable media device ever built. It would cock-block the Sony PSP for the "walkman for the new millenium" title, before it was even released. The thing is, an ambitious company could build one of these TOMORROW. All the technology already exists (except the storcard, which is supposed to be out in a few months) to put one of these masterpieces together.
OK, enough dreaming. I think I'll just go play some Tetris and be happy lining up simple blocks
CPU: ARM1136JF-S (w/ VFP coprocessor) running 335-400MHz - That should be plenty fast enough to emulate anything up to and including the NeoGeo, especially with the VFP unit. Arm11 processors are backwards compatible, so with a properly coded OS, you could still run all your old GP32 programs. The ARM11 also has an expanded instruction set that would speed up 3d/2d graphics processing code for games and media players.
Memory: 64 meg SDRAM - RAM is cheap, and you need a lot of space to hold those bigger roms
Screen: Kyocera 3.8" frontlit RFC LCD - slightly bigger and slightly better than the 3.5 incher they use now.
Storage: StorCard reader - 100mb to 5gig storage in a credit card sized disk. 5MB/sec is plenty fast enough for DiVX playback and ROM loading.
AV hardware: MPEG4 encoding/decoding hardware chip - This will allow very smooth playback of high-bitrate video (which you will have no trouble fitting on your large storcards). Since it can also encode, you can record straight from any video source (like a VCR or DVD player). Although the built-in screen is only capable of 320x240, recording resolutions up to 720x480 are available for TV-out playback. With an add-on CCD camera, you now have a large-capacity digital camcorder.
AV jacks: Audio and video, in and out via 1/8" jacks on the unit - That way you could hook your GP32 up to a VCR, DVD player, TV, microphone, or anything else without needing proprietary cables.
Audio: A simple, small, low-power DSP - It would be nice just to offload the sound processing from the CPU.
Connectivity: USB 2.0 - for linking with a PC or another gamepark. It will have a REAL USB interface, not the slave-only crap the GP32 has now. It could also be used for keyboards, cell modems, you name it.
Controls: 6 buttons instead of 4 (not counting the start and select buttons) - The R + L buttons will be more responsive. I would also add 4 small buttons below the screen for play/pause, stop, previous, and next. In addition to controlling media players, these buttons can be used as additional function buttons in other programs as well. The D-pad gets to stay EXACTLY the same
Power: 4 AA size internal Li-ION batteries - These could be quick-charged with an AC adapter, or trickle-charged through the USB connection.
I think that just about covers my list of "demands" B) . I think this would be just about the greatest portable media device ever built. It would cock-block the Sony PSP for the "walkman for the new millenium" title, before it was even released. The thing is, an ambitious company could build one of these TOMORROW. All the technology already exists (except the storcard, which is supposed to be out in a few months) to put one of these masterpieces together.
OK, enough dreaming. I think I'll just go play some Tetris and be happy lining up simple blocks