Why exactly do we need licences at all?
good question. There is for sure resistance against this
permission culture
Daniel J. Bernstein is a fan of
license free .
Also, Jason Rohrer has a distaste for licenses while publishing his game into the PD, he dislikes extensive license texts.
Luis Villa noted a post-copyright movement
http://lu.is/blog/2013/01/27/taking-post-open-source-seriously-as-a-statement-about-copyright-law/
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This is the default state already. So again why do i have to change that default state?
The default state was changed with the US joining the Berne Convention somewhen 1978. Before that the default state was public domain, after that the default was fully locked and copyrighted. Since then, copyright gets worse and worse.
If a private person gets sued by the EFF for trying to distribute binaries containing GPLed source, I'd have thought they'd reconsider their position very severely.
.
well, they don't care. They even don't care that the GPLv2 to GPLv3 incompatibility killed libreDWG
It's true that the GPL has never yet been tested in court. That's because companies pay off the accusers usually, and I dare say they pay a fair whack more than they would have paid to develop equivalent code legitimately.
The GPL was tested in a German court and was accepted
http://www.jbb.de/judgment_dc_frankfurt_gpl.pdf
PS: about which license to chose: I would use a permissive or even public domain one (WTFPL, CC0 or unlicense) to prevent
license incompatiblity. If it needs to be copyleft, either LGPL v2.1+ or GPLv2+. GPLv3 license incompatibility to GPlv2 separates you from some important project's code which are only GPLv2 (e.g. the linux kernel). And I'm of no case aware where the provisions of the GPLv3 were of any use over the GPlv2. IMHO the FSF did a great mistake with splitting the copyleft ecosystem, giving rise to the permissive licenses.