smaller file of GPDoom V9!


xafier

Member
Joined
Dec 28, 2003
Messages
313
Age
39
Location
Sheffield, England
Website
www.xafiers-home.com
I have in no way modified, updated, or patched the actual emulator.

All that I have done is uncompressed the original fxe file using
mr spiv's unfxe program then re-compiled it using his current b2fxec
program with the -f option, thus it unpacks faster, also the file size
is about half it was before.

The reason for this? well...

the more things you can fit on your SMC the better right?
It said in the information that they couldn't get it to work,
I was bored, so I decided to get it to work :)

enjoy the now smaller version of GPDoom V9!

Hopefully what I've done hasn't created any new bugs, if it has
let me know on here or mail me

the file: http://homepages.shu.ac.uk/~kmwragg/GP32/doomv9.zip

enjoy!
Xafier
xafier_vampire_prince@hotmail.com
 
hello;

good work :)
with gpdoom v9 (your and th old ) i have a prob with loading which freezz the screen with my work in progress HalfLife wad.
I don't know why. My wad works great in doom.exe but in gp it freeze...

could you see th loading procedure and find a bug or other thing ?

do you think that this gpdoom could support DEH ?

have you the guyfawkes source of gpdoom ?
 
could you see th loading procedure and find a bug or other thing ?

do you think that this gpdoom could support DEH ?

have you the guyfawkes source of gpdoom ?
I havn't compiled it from the source and I'm not part of the development of it... so sorry can't help you there, sorry :( I just repacked the fxe because I'm running out of room on my SMC and I don't wanna get a new one yet... lol

if you have any requests best off making them to guyfawkes, v10 is under development, he's trying b2fxec on he current v10 he has later to see if it works :) better catch him before v10 is released whenever that might be
 
Last edited by a moderator:
Back
Top