Jimage
Still Fresh
Slabs alpha version 0.1.1 (updated 2012-08-06)
Download Here
You can also download a Windows port of version 0.1 here.
This is a game I've been gradually working on since getting my Pandora a few months ago. It's basically a match-three game in which you are also given a quota of three-block combinations that must be accomplished in order to proceed to the next level.
There's an instructions screen in the main menu that explains how to play. (Esc quits)
2012-08-06
- Fixed the game over. You now Lose The Game if a column fills up.
- Adjusted the speed at which slabs and combo missions appear. Testing the PND I noticed it was a lot faster than I thought, probably due to testing being done from the terminal with a lot of text output. But at least this should give you an idea of how the difficulty can ramp up as a result of the game speed.
But changes in speed are not going to be enough to make it truly fun, so the next step is to start adding in slabs that will affect the board in different ways and start exploring other functionality such as those suggested by _wb_ below.
2012-08-02
It only has a few levels, but it's very easy to add more. Before I do that, I need some feedback on these points:
- Too hard/too easy?
- Are the graphics visible enough?
- Are the touchscreen and gamepad controls comfortable?
- Do you find the gameplay itself engaging?
Download Here
You can also download a Windows port of version 0.1 here.
This is a game I've been gradually working on since getting my Pandora a few months ago. It's basically a match-three game in which you are also given a quota of three-block combinations that must be accomplished in order to proceed to the next level.
There's an instructions screen in the main menu that explains how to play. (Esc quits)
2012-08-06
- Fixed the game over. You now Lose The Game if a column fills up.
- Adjusted the speed at which slabs and combo missions appear. Testing the PND I noticed it was a lot faster than I thought, probably due to testing being done from the terminal with a lot of text output. But at least this should give you an idea of how the difficulty can ramp up as a result of the game speed.
But changes in speed are not going to be enough to make it truly fun, so the next step is to start adding in slabs that will affect the board in different ways and start exploring other functionality such as those suggested by _wb_ below.
2012-08-02
It only has a few levels, but it's very easy to add more. Before I do that, I need some feedback on these points:
- Too hard/too easy?
- Are the graphics visible enough?
- Are the touchscreen and gamepad controls comfortable?
- Do you find the gameplay itself engaging?

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