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I'm exhausted from searching, nothing helped.
I have Bloodshed Dev-C++. I managed to get it in the state where when I click "compile", it will run the correct arm-elf compiler.
I would like to set up Dev-C++ to use Mr.Mirko's SDK. I don't know what to put in my directories or anything, because when I try to compile an example program, I get a bunch of "undefined reference to gp_setCPUspeed" "undefined reference to gp_initFramebuffer" etc etc errors.
I don't know anything about makefiles, because it is my understanding that bloodshed generates them automatically when you compile.
I am farely new with C++, as I'm taking a class, and all we've done so far was windows console programs.
Please help, thanks.
Edit: Ok, it looks like the problem probably resides in the makefile that is generated. I'm going to have to set up a batch or something to compile it manually, but it'd be nicer to be able to click the 'compile' button, and it'll compile and load it up in geepee.
Anyone have any optimal ways of doing this? And do I *really* need to set up my environment variables? I'm kinda hesitant on that...
Edit 2: Gah, finally got it to compile and run in geepee32. I just had to include the SDK makefile, and change some labels. That's what I did originally, but it still wasn't working, so that's where I needed help here. After some experienting, I figured out that the tool chain programs only supported 8.3 filenames, so I just had to fix the paths. All is working now. It's just a simple program that prints some text, and tells you when A is pressed. I'm going to test it on my GP32 now.
Edit 3: It works! Yahoo! Random text looks MUCH BETTER when it's on a game system, from a program you made.
I have Bloodshed Dev-C++. I managed to get it in the state where when I click "compile", it will run the correct arm-elf compiler.
I would like to set up Dev-C++ to use Mr.Mirko's SDK. I don't know what to put in my directories or anything, because when I try to compile an example program, I get a bunch of "undefined reference to gp_setCPUspeed" "undefined reference to gp_initFramebuffer" etc etc errors.
I don't know anything about makefiles, because it is my understanding that bloodshed generates them automatically when you compile.
I am farely new with C++, as I'm taking a class, and all we've done so far was windows console programs.
Please help, thanks.
Edit: Ok, it looks like the problem probably resides in the makefile that is generated. I'm going to have to set up a batch or something to compile it manually, but it'd be nicer to be able to click the 'compile' button, and it'll compile and load it up in geepee.
Anyone have any optimal ways of doing this? And do I *really* need to set up my environment variables? I'm kinda hesitant on that...
Edit 2: Gah, finally got it to compile and run in geepee32. I just had to include the SDK makefile, and change some labels. That's what I did originally, but it still wasn't working, so that's where I needed help here. After some experienting, I figured out that the tool chain programs only supported 8.3 filenames, so I just had to fix the paths. All is working now. It's just a simple program that prints some text, and tells you when A is pressed. I'm going to test it on my GP32 now.
Edit 3: It works! Yahoo! Random text looks MUCH BETTER when it's on a game system, from a program you made.