Seawolf


don

AWSMOE!
Joined
Dec 23, 2003
Messages
635
Location
$$$GERMONEY$$$
Website
gp32.chemicalkungfu.de
Just finished my first gp32 game called seawolf, which is something like a remake of the old arcade game seawolf. It's not that great, but helped me a lot with gp32 coding. I know that ingame sound sucks (for now), i might polish it up some day.
So if only one of you has fun with it for just 5 minutes, i'd feel happy. :D

Get it (including crap source code) at:

My Webpage

Thanks for your interest.
Don
 
grabbing it from your site right now.. gonna go play it :D hehe... ill be back... :D
 
This is cool :)

if you could add an explosion anim instead of the ship disappearing it would be very cool :)

or how about some ships dropping depth charges and if you don't shoot it, you're dead?
 
This is cool :)

if you could add an explosion anim instead of the ship disappearing it would be very cool :)

or how about some ships dropping depth charges and if you don't shoot it, you're dead?
Thanks. ;)

Well, about those explosions, I agree. Looks plain crap now. :D
About those depth charges, they ain't in the original arcade version, so I didn't put them in.
I'd love to add features to the game, but the source is such a mess, I should rewrite it all, as
it only was some trial and error game coding example for myself.
If I don't come across a better idea for a future gp32 game, I might rewrite seawolf in a better manner.

Regards,
Don
 
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