El Jefe
Member
- Joined
- Aug 8, 2009
- Messages
- 284
So, this doesn't directly relate to the pandora, other than that I was going to try and possibly get an SDL game(Spout 1.3) configured for pandora.
Im trying to compile it, and I managed once like a while ago, but then I reinstalled the OS and stuff. I now have XCode 3.2 or something, and I installed SDL in what I believe to be the correct fashion for mac, I copied the SDL.framework into my library/frameworks folder.
Then, I try to compile the game, with ./configure This gets me the error that it can't find SDL. So, I've been spamming google to see what solutions there are. Apparently, I need to install SDL in the "Unix Style" which involves compiling it myself.
This failboated also (what did I expect....)
giving me a bunch of errors resembling this:
Although most of this is completely specific to mac, perhaps some of you have some idea on how to fix this predicament?
Im trying to compile it, and I managed once like a while ago, but then I reinstalled the OS and stuff. I now have XCode 3.2 or something, and I installed SDL in what I believe to be the correct fashion for mac, I copied the SDL.framework into my library/frameworks folder.
Then, I try to compile the game, with ./configure This gets me the error that it can't find SDL. So, I've been spamming google to see what solutions there are. Apparently, I need to install SDL in the "Unix Style" which involves compiling it myself.
This failboated also (what did I expect....)
giving me a bunch of errors resembling this:
Code:
./src/video/quartz/SDL_QuartzEvents.m:185: error: 'struct SDL_PrivateVideoData' has no member named 'keymap'
Although most of this is completely specific to mac, perhaps some of you have some idea on how to fix this predicament?