thelamer
ARRR I'm A Pirate
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Minus the ones with incomplete source codes and commercial games . And the ones that are to cpu intensive . But besides that isn't an sdl based game really what most of the devs want to port .
I have been trying to take in all the info I can about porting games in the past few days ( the wiki is really helpful ) . And I am definetly in way over my head .
Can anyone explain to me what kind of work is really involved in porting a SDL game that has a full source code and can be easily run by GP2X's hardware , and does not require a new menu system ?
Minus the ones with incomplete source codes and commercial games . And the ones that are to cpu intensive . But besides that isn't an sdl based game really what most of the devs want to port .
I have been trying to take in all the info I can about porting games in the past few days ( the wiki is really helpful ) . And I am definetly in way over my head .
Can anyone explain to me what kind of work is really involved in porting a SDL game that has a full source code and can be easily run by GP2X's hardware , and does not require a new menu system ?