Hey im a tad noob to C/C++ but i was wondering what and how one would go about porting sdl doom or quake or w/e properly to the gp2x to run faster.
Now i know they need to be compiled for arm but I realize that developers optimize games by developing for specific hardware hense how so many great games came out on platforms with garbage processing power.
In this case how would one go about optimizing a game for gp2x?
Now i know they need to be compiled for arm but I realize that developers optimize games by developing for specific hardware hense how so many great games came out on platforms with garbage processing power.
In this case how would one go about optimizing a game for gp2x?