michu
Still Fresh
hey all.. well im frustated.. i use the devkitGP2X.rar (Octoate's GP2x toolchain (2006/03/06)).. my app is working fine on windows, on my gp2x my app will freeze after 35-60 seconds after the start.. here is my code:
	
	
	
		
any hints? thanks in advance
michu
				
			
		Code:
	
	void drawSprite(SDL_Surface* imageSurface, SDL_Surface* screenSurface, int srcX, int srcY, int dstX, int dstY, int width, int height)
{
	SDL_Rect srcRect;
	SDL_Rect dstRect;
	
	srcRect.x = srcX;
	srcRect.y = srcY;
	srcRect.w = width;
	srcRect.h = height;
	dstRect.x = dstX;
	dstRect.y = dstY; 
	dstRect.w = width;
	dstRect.h = height;  
	SDL_BlitSurface(imageSurface, &srcRect, screenSurface, &dstRect);
}
//... main()...
	atexit( cleanUp );
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
  returnToOS(1);
 
	screen = SDL_SetVideoMode(SCREEN_XRES, SCREEN_YRES, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);//SDL_SWSURFACE);
	if (!screen)
	{
  fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError());
  returnToOS(1);
	}
	SDL_JoystickOpen(0);
	SDL_ShowCursor(SDL_DISABLE);
	while (!done)
	{  
  //   printf("sdl event...\n");
  while( SDL_PollEvent( &event ) ){
  	keyHandler(event);
  }
    
  tim2 = time(NULL);
  fps=(int)(frame/difftime(tim2,tim));
  //rotate the car
  playerCar.carRoto = rotozoomSurface(playerCar.carBitmap, playerCar.angle, 1, 1);
  sprintf(HUDtext, "frame:%i, fps:%i, time:%i", frame, fps, (int)difftime(tim2,tim));
  HUD = TTF_RenderText_Solid(font, HUDtext, HUDcol);
  drawSprite(mapBitmap, screen, (int)mapOffsetX, (int)mapOffsetY, 0, 0, SCREEN_XRES, SCREEN_YRES);
  drawSprite(playerCar.carRoto, screen, 0, 0, (int)playerCar.xpos, (int)playerCar.ypos, playerCar.carRoto->w, playerCar.carRoto->h);
  drawSprite(HUD, screen, 0, 0, 0, 0, HUD->w, HUD->h);
/*  if ( SDL_MUSTLOCK(screen) ) {
  	SDL_UnlockSurface(screen);
  }
*/
        SDL_Flip(screen);
  frame++;
	}any hints? thanks in advance
michu
 
	
 
 
		 
 
		