skeezix
Internal Development
The GP32 version of ScummVM has audio in games like Indy4 and DOTT etc. The audio is apparently midi, so I'm wondering how it gets rendered. Is the code for the working version of ScummVM/GP around somewhere handy? OR anyone know off the top of their head?
Or does it just use a simple tonal MIDI->FM->PCM renderer in order to get the audio?
If so, thats cool.. the Palm OS port of ScummVM doesn't have MIDI->PCM audio, so I'm thinking it'd be a good thing to bring over.
jeff
Or does it just use a simple tonal MIDI->FM->PCM renderer in order to get the audio?
If so, thats cool.. the Palm OS port of ScummVM doesn't have MIDI->PCM audio, so I'm thinking it'd be a good thing to bring over.
jeff