yaustar posted on Aug 27 2006 at 06:19 AM said:
yaustar posted on Aug 27 2006 at 05:23 PM said:Do you mean SDL_GP2X_WaitForBlitter()? It is part of the SDL/SDL_gp2x.h file in the HW libs. I see if I can find it again.
Header files are from here: http://www.gp32x.de/board/index.php?showt...mp;#entry411784
What problems are you having? So far I have besides the slight tearing I haven't had any other problems with the HW libs and HW surfaces.Gadget posted on Aug 27 2006 at 07:33 AM said:Thanks, I got it from Alex but it's make no difference at all. Can I confirm that someone here has FW 2.0 and the HW libs working? As in, working with HW surfaces actually on?
yaustar posted on Aug 27 2006 at 08:46 PM said:What problems are you having? So far I have besides the slight tearing I haven't had any other problems with the HW libs and HW surfaces.Gadget posted on Aug 27 2006 at 07:33 AM said:Thanks, I got it from Alex but it's make no difference at all. Can I confirm that someone here has FW 2.0 and the HW libs working? As in, working with HW surfaces actually on?
yaustar posted on Aug 27 2006 at 09:20 PM said:Can you upload or PM a copy of your game using double buffers (aka screwed up version) so I can see what the effect is. In return I send you my just built Dance2x gpe.