Scale is a project I've been working on a while (you'll find threads on the other forums if you look hard enough). It's a project to replace X11 with an OpenGL ES 2.0 based window manager. You may have seen a
https://www.youtube.com/embed/lUoYaLzgC5w?feature=oembed or two for earlier prototypes. I've recently started working on it again and I'm working on a rewrite of the GUI toolkit.
One of the first steps I plan to do is to create an application launcher which interfaces with libpnd to investigate performance and generate interest in the project. I want this launcher to demostrate the abilities of Scale and use sleek animations where appropriate. I'd like some help with designing the UI for this launcher, although my own attempt isn't terrible it doesn't really fit with colored icons. Ideas on how the window manager could work are also welcome, currently I plan on doing something like webOS's.
https://www.youtube.com/embed/lUoYaLzgC5w?feature=oembed or two for earlier prototypes. I've recently started working on it again and I'm working on a rewrite of the GUI toolkit.
One of the first steps I plan to do is to create an application launcher which interfaces with libpnd to investigate performance and generate interest in the project. I want this launcher to demostrate the abilities of Scale and use sleek animations where appropriate. I'd like some help with designing the UI for this launcher, although my own attempt isn't terrible it doesn't really fit with colored icons. Ideas on how the window manager could work are also welcome, currently I plan on doing something like webOS's.