pipa
Still Fresh
Hi all,
I just got my GP2X Sunday and am going to post a bunch of thoughts/ramblings about it on my blog at http://myvogonpoetry.com soon but I thought I'd post this here. (oh - and please forgive me if these have already been covered)
Currently I only have a 128 MB SD Card so I was looking to free up some space and figured this out (for homebrew games/ports):
1) Make sure you delete any directories call src and any files/zips/tar.gz that have src in them. These are the source files for the game and are used to compile them but they are not needed to run them. I went though mine and found src in about half of them.
2) Some games have large music files that you can replace with smaller files. Look for mp3, ogg, mod, or wav files and replace them with smaller files. For example, in the game Tailtale, there are 2 LARGE WAV files:
bgm002.wav (2.3 MB)
bgm004.wav (4.3 MB)
and there is a smaller one called bgm001.wav (457 KB). I simply deleted the two large files and replaced them with COPIES of bgm001.wav. So now all three are 457KB. This one trick saved me 5.7 MB! (10.9 MB before, 5.2 MB after)
Tilematch is similar - it has
music-game.ogg (1.77 MB)
I replaced it with its own music-highscore.ogg (309 KB) to save about 1.4 MB.
Remember too, you can replace them with your own files if you want. If you want to play Tilematch while listening to Rakim, you can. Just rename a Rakim ogg to music-game.ogg and replace the old.
Some other games to change:
--noiz - in data/sounds there is a 1MB .mod file (stg1.mod) - I replaced all of teh .mod files in there with stg5.mod (291 KB) - saved 1.6 MB
--BubTrain - has a 3.7MB ogg for the main menu - replace it!
I hope this helps someone. Lord know you guys have helped me immensely already.
I just got my GP2X Sunday and am going to post a bunch of thoughts/ramblings about it on my blog at http://myvogonpoetry.com soon but I thought I'd post this here. (oh - and please forgive me if these have already been covered)
Currently I only have a 128 MB SD Card so I was looking to free up some space and figured this out (for homebrew games/ports):
1) Make sure you delete any directories call src and any files/zips/tar.gz that have src in them. These are the source files for the game and are used to compile them but they are not needed to run them. I went though mine and found src in about half of them.
2) Some games have large music files that you can replace with smaller files. Look for mp3, ogg, mod, or wav files and replace them with smaller files. For example, in the game Tailtale, there are 2 LARGE WAV files:
bgm002.wav (2.3 MB)
bgm004.wav (4.3 MB)
and there is a smaller one called bgm001.wav (457 KB). I simply deleted the two large files and replaced them with COPIES of bgm001.wav. So now all three are 457KB. This one trick saved me 5.7 MB! (10.9 MB before, 5.2 MB after)
Tilematch is similar - it has
music-game.ogg (1.77 MB)
I replaced it with its own music-highscore.ogg (309 KB) to save about 1.4 MB.
Remember too, you can replace them with your own files if you want. If you want to play Tilematch while listening to Rakim, you can. Just rename a Rakim ogg to music-game.ogg and replace the old.
Some other games to change:
--noiz - in data/sounds there is a 1MB .mod file (stg1.mod) - I replaced all of teh .mod files in there with stg5.mod (291 KB) - saved 1.6 MB
--BubTrain - has a 3.7MB ogg for the main menu - replace it!
I hope this helps someone. Lord know you guys have helped me immensely already.