Rrootage For Gp2x?


Wasnt a version of it made for GP32? or was that one of this guy's other games, they have a tendancy to look alike. :p (not that they arnt fun though)
 
Yeah, that was Noiz2sa ^^

But my question is, do we need to wait half an year for this or is this something I can do on some afternoon afterschool just recompiling?
 
Yuglooc posted on Oct 5 2005 at 10:25 AM said:
Yeah, that was Noiz2sa ^^

But my question is, do we need to wait half an year for this or is this something I can do on some afternoon afterschool just recompiling?

It seems to be using OpenGL currently, so more than an afternoon.
 
Last edited by a moderator:
Defeat autocreated huge battleships. Shootem up game, 'rRootage'. This is a port to Linux.

* Development Status: 5 - Production/Stable, 6 - Mature
* Intended Audience: End Users/Desktop
* License: OSI-Approved Open Source
* Operating System: All POSIX (Linux/BSD/UNIX-like OSes), Linux
* Programming Language: C++
* Topic: Side-Scrolling/Arcade Games
* Translations: English
* User Interface: KDE

Acknowledgement

*

libBulletML is used to parse BulletML files.
*

Simple DirectMedia Layer is used for the display handling.
*

SDL_mixer and Ogg Vorbis CODEC to play BGM/SE.
*

Mersenne Twister to create the random number.
 
Surely it would need to be a rewrite - as far as I know, Noiz2sa is the only Kenta Cho game written in C, all the rest are done in D or Java - Chui ported it because he basically had to do nothing but recompile it for the Dreamcast and the GP32.
 
Back
Top