Hooka: Did you ever find a way to stop the quad-split screen bug in GPDOOM and would it help other programs with the same bug?
Robster: Terrible admission time... yeah, I have a fix for that. I've been saying I'll put out a new version "soon" but it just hasn't happened. The main enhancement I want to do is better handling of WAD files so you don't have to rename Drumaster's IWADs to "DOOM2.WAD" to get them to work... but it's a fairly large job and Doom is kinda "good enough" so I have been struggling for motivation
Hooka: What do you think of Drumaster's work on getting the pWAD's to work on the gp32's lower memory limit?
Robster: I think Drumaster is a genius, and he's done a huge service to the GP32 community - certainly he's turned GpDoom from a couple of games into several. Big ups to Drumaster!"
:rolleyes: "Stupid is as stupid does."