GiG
The mighty penguin cat
I was wandering why DooM works perfectly at 133Mhz (or more), while Rise of the Triad works very well, with sound, at 66Mhz... and it is only at version 0.2b...
Well, Rise of the Triad was released later than DooM, so you could think that its code complexity is higher than in DooM, but... this is absolutely false. Now I remember that in ROTT the level maps were made of squares (like in Wolf3D... or Sokoban :lol: ), while the DooM maps were a lot more complex.
Go Craigix go! Your throne won't be stolen! Why don't you make a SNES and a Genesis emulator? :lol:
...why not a 32X emulator?
Well, Rise of the Triad was released later than DooM, so you could think that its code complexity is higher than in DooM, but... this is absolutely false. Now I remember that in ROTT the level maps were made of squares (like in Wolf3D... or Sokoban :lol: ), while the DooM maps were a lot more complex.
Go Craigix go! Your throne won't be stolen! Why don't you make a SNES and a Genesis emulator? :lol:
...why not a 32X emulator?