So, I was curious what any of you have experienced with your RF Modules?
I bought mine at Play-Asia.com plus a second one for a friend.
We've tested the following games:
- GPAsteroids
- Jump 'n Bump
- fsMSX32 (gbax edition)
[ GPAsteroids ]
This one works very well in two player mode, either cooperative play or deatchmatch. Very enjoyable and never loses speed!
[ Jump 'n Bump ]
The game can't be played in singleplayer, so I could not test it alone. However, when we played it, it had very poor framerate, choppy animation. It makes the game unplayable and rather annoying. I guess this port needs some more work?
[ fsMSX32 (gbax edition) ]
rlyeh's MSX emulator works like a charm, and it behaves pretty good during multiplayer games. The first one to initiate multiplayer gets to be player one.
How to do this?
1. Make sure you both have the same game and load it with the same MSX type.
2. One of the two start a multiplayer game from the menu. The GP will wait for the other GP.
3. Once the other is up and connected (make sure you've got the right channel selected on the RF module) both GP's will reset the MSX and start the game synchronized.
It plays well, however the framerate drops down to a crawl. Since fsMSX32 does not support frameskipping (but does support framelimiting for a reason) the animation remains slow.
It is playable, but could be faster.
The reasons for mentioned slowdowns in Jump 'n Bump and fsMSX32 could be:
- The GP needs more cpu time to take care of the connection
- The GP's RF module doesn't have enough bandwith to transfer with
- The RF module gets interference
That's my two cents on multiplayer gaming with the GP32 using the RF module. What's yours?
I bought mine at Play-Asia.com plus a second one for a friend.
We've tested the following games:
- GPAsteroids
- Jump 'n Bump
- fsMSX32 (gbax edition)
[ GPAsteroids ]
This one works very well in two player mode, either cooperative play or deatchmatch. Very enjoyable and never loses speed!
[ Jump 'n Bump ]
The game can't be played in singleplayer, so I could not test it alone. However, when we played it, it had very poor framerate, choppy animation. It makes the game unplayable and rather annoying. I guess this port needs some more work?
[ fsMSX32 (gbax edition) ]
rlyeh's MSX emulator works like a charm, and it behaves pretty good during multiplayer games. The first one to initiate multiplayer gets to be player one.
How to do this?
1. Make sure you both have the same game and load it with the same MSX type.
2. One of the two start a multiplayer game from the menu. The GP will wait for the other GP.
3. Once the other is up and connected (make sure you've got the right channel selected on the RF module) both GP's will reset the MSX and start the game synchronized.
It plays well, however the framerate drops down to a crawl. Since fsMSX32 does not support frameskipping (but does support framelimiting for a reason) the animation remains slow.
It is playable, but could be faster.
The reasons for mentioned slowdowns in Jump 'n Bump and fsMSX32 could be:
- The GP needs more cpu time to take care of the connection
- The GP's RF module doesn't have enough bandwith to transfer with
- The RF module gets interference
That's my two cents on multiplayer gaming with the GP32 using the RF module. What's yours?