Agreed! Plus, I would make the menus and dialog boxes more opac, so one could see what's written when a cell is behind .
I love the game concept, it's fun. In the campaign thing when you are supposed to choose the levels, there should be something marking how to get to the previous and next (well, you just have to press left or right, but having arrows at the side of the menu that shine or do something when you press the direction would give a better feel to the navigation.)
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