Request: Improvements To Gnuboy


lancelott

Member
Joined
Dec 27, 2005
Messages
110
Gnuboy is a great emulator and I appreciate the work K-teto has done with it. Anyway, some things are left to be desired.

The menu is the biggest problem I have with the emulator. It's very confusing to navigate, because rather than getting a linear list with functions, you have to press a button in a certain screen to get to what you want. And the buttons you press often have different functions on different screen, making it confusing to select or cancel.

The flickering in 2.0.0 would be nice to have a fix for too.

I know K-teto has been working on his emulator a bit in the background with GB coloring support and the like, but surely a quick fix wouldn't be too hard to whip up, would it?

Thanks.
 
hopefully some day we will be able to have gba emu


but i heard its gonna either be far off or maybe even never
 
What it needs is
•Get rid of the GP2X compo thing at start
•Stop the flickering
•Make it always show what button is to save and which is to load (not the dumb slow scrolling thing at the bottom)
•Have an option to ask you if you really want to save/load, and all you have to do is hit the same button twice
•Underclocking to save batteries

Thats all that I can think of and its pretty much perfect, although I do think the gb coloring would be cool.
 
I'd like an option to change the background picture for the rom select screen (there isn't a way currently, is there?). I find it quite difficult to read the names of the roms against the current background. I don't think I've heard anyone else mention this, though, so maybe it's just my old eyes.
 
hmm I actually liked the artwork of the interface... well but the buttons are confusing, that is very true indeed. SRAM isn't so importan for me, also zip support is not really needed (the roms are sooo tiny anyways) but the flickering problem needs some attention and also the compo splashscreen can go since it's kind of a nag.
 
xnopasaranx posted on May 26 2006 at 03:14 AM said:
hmm I actually liked the artwork of the interface... well but the buttons are confusing, that is very true indeed. SRAM isn't so importan for me, also zip support is not really needed (the roms are sooo tiny anyways) but the flickering problem needs some attention and also the compo splashscreen can go since it's kind of a nag.


Yes zip support IS needed. If you have more than a few games space is eaten up FAST. All emus (except for maybe atari2600 or Colecovision should have zip support. This is keeping me from using this as I have too many ROMs.
 
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Jarska333 posted on May 26 2006 at 09:28 PM said:
Well, the whole GoodSMS collection takes about 170 MB unzipped, with japanese/US duplicates... :)

Nice.

too bad that gnuboy emulates GB© though. :lol:

anyways. I noticed that gnuboy seems to eat a lot of battery. can only play about 2 hours with a fully charged set of rechargables, and as soon as the battery indicator starts glowing (if it lights at all), I have about 20 seconds to save until the batteries run fully dry. Is the emulator overclocked? if so, it should be down-clockable.
 
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Horscht posted on May 27 2006 at 01:03 PM said:
Is the emulator overclocked? if so, it should be down-clockable.
I don't think it is. I've had it running full speed at 170MHz instead of the standard 200 (below 170, some games work full speed, others don't).
 
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Horscht posted on May 27 2006 at 08:04 AM said:
is the clockspeed selectable from within gnuboy2x?

No you need to run a script. Don't we just all love scripts?
 
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the only updates I think would be good are


"permanent press X to load/save"instead of scrolling

an are you sure option.


(both mentioned above)


the ability to have .CHT files

and a .save ending for save files that way you can make your own cheats using "VBA" on windows then export the .saves and the .cht file to the gp2x to play on the move.


patches would be nice but not essential.
 
PokeParadox posted on May 25 2006 at 08:25 PM said:
It needs proper SRAM saving too. I'm a fan of using native SRAM saves if the game supports it! (e.g. Zelda games.)

Seconded. SaGa is barely playable without it, the way the game's set up. :(
 
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