Lets say u port quake over to the gp32 and get the best speed possible, how fast could it get? Guessing it would be REALLY slow (the pocketpc port runs like crap even with only a small part of the screen and they have better cpus and more ram). Could a game engine be made for the gp32 with lower spec that can play quake game files? Oh and while Im here can someone give me some advice on where to start with gp32 programming, guessing I need to learn arm asm and C - any info on good books or websites would be great.