Julius
Well-Known Member
Ok I finally decided to give programming another try (after some halfarsed Java attempts a few years ago) and this time it is going to be the glorius language that is Python (or at least that's what my impression of it is so far). Mainly because I want to use it for PC stuff (Blender scripts etc), but I thought programming a simple GP2X game would be a nice exercise.
But here are my qestions:
1. Does the latest version of Python/Pygame for the GP2X use the hardware accelerated SDL lib? And does it so automaticly? (= I just install the GP2X python and write a little program for it, and automagically everything is hw accelerated?)
2. Since I suck at pixelart, but am pretty confident about my 3D art skills, is it possible to use something like this http://pyopengl.sourceforge.net/ to link the GP2X python to the GPU940? And how would it be done / is it even feasable to do? (or is python so slow on the GP2X that it really wouldn't make sense to try anything 3D even with really low polycounts? )
Thanks for your help!
But here are my qestions:
1. Does the latest version of Python/Pygame for the GP2X use the hardware accelerated SDL lib? And does it so automaticly? (= I just install the GP2X python and write a little program for it, and automagically everything is hw accelerated?)
2. Since I suck at pixelart, but am pretty confident about my 3D art skills, is it possible to use something like this http://pyopengl.sourceforge.net/ to link the GP2X python to the GPU940? And how would it be done / is it even feasable to do? (or is python so slow on the GP2X that it really wouldn't make sense to try anything 3D even with really low polycounts? )
Thanks for your help!