Hi,
I just recently got my pandora (last week) and I said I would have a look at the pygame performance issues people are having, and the feasibility of using HWSURFACE on the pandora.
What I need is some examples of code people think run "too slowly". Examples from games you're working on are fine, as long as you don't mind sharing the code.
I will then test these and try and get an idea of what the bottlenecks in pygame are.
I will also look at whether we can use HWSURFACE in pygame or not.
Thanks,
j0n.
I just recently got my pandora (last week) and I said I would have a look at the pygame performance issues people are having, and the feasibility of using HWSURFACE on the pandora.
What I need is some examples of code people think run "too slowly". Examples from games you're working on are fine, as long as you don't mind sharing the code.
I will then test these and try and get an idea of what the bottlenecks in pygame are.
I will also look at whether we can use HWSURFACE in pygame or not.
Thanks,
j0n.