Shaun
Member
I'm not sure if this has been asked before, but has a developer thought about implementing lightgun support with use of the touchscreen? This would be very cool for games like Point Blank or Time Crisis.
wally said:@gruso.. Die Hard Trilogy didn't use the light gun!
David Bowman said:wally said:@gruso.. Die Hard Trilogy didn't use the light gun!
Actually, it does! It made Die Hard 2 much more fun, which is one of the reasons I bought one. I still have both my original DHT disc and my light gun.
TitanUranus said:How did the PSX light gun work? I remember the Amstrad CPC light gun just flashed a white block onscreen where the target was and if the light gun was pointed at the correct source it picked up the light and gave you the points/hit. I suspect the PSX was a little more advanced than that
If however it was just the block of light perhaps you could just have the emulator check if the pixels at the co-ordinates pointed to by the stylus are lit up or dark and give the appropriate response to the input. I'll stop talking now as I'm almost certainly talking irrelevant bollocks.
jottt said:All of the common lightguns I met so far where depending on cathode ray tubes for orientation. Wikipedia explains nicely why. They do not work with LCDs. So I highly doubt this will be possible to implement on software side (because otherwise, it would have been done before for the big screens long ago). What might be possible to implement is this: http://www.lightguninfo.de/lightgunreview.php?idlg=16 as far as this review goes it already works with mame. However I am not really sure if it really makes any sense or works with a 7" screen