I tried the Propis demo today and it seems it uses OpenGL ES to eliminate tearing. Propis is a simple 2D commercial puzzle game developed for the Wiz by Dogma-G.
Running it with firmware 1.1.0 the screen is rotated 90 degree. First I thought about a firmware bug, but after reading a thread on gp32spain.com that seem doubtful.
I replaced the libopengles_lite.so before with the libs in the file archive and I thought that's the problem.
After changing back to the actual lib found in 1.0.0 and 1.1.0 the game plays flawlessly. And there is no screen tearing at all visible.
So I logged the console output of the game and found some OpenGL stuff and a frame counter with shows steady 30 fps.
Hopefully GPH will provide information/tools not only to the commercial game devs...
I hope this information is interesting for somebody...
Regards,
Stephan
Running it with firmware 1.1.0 the screen is rotated 90 degree. First I thought about a firmware bug, but after reading a thread on gp32spain.com that seem doubtful.
I replaced the libopengles_lite.so before with the libs in the file archive and I thought that's the problem.
After changing back to the actual lib found in 1.0.0 and 1.1.0 the game plays flawlessly. And there is no screen tearing at all visible.
So I logged the console output of the game and found some OpenGL stuff and a frame counter with shows steady 30 fps.
Hopefully GPH will provide information/tools not only to the commercial game devs...
I hope this information is interesting for somebody...
Regards,
Stephan