Vollgasasi
Member
- Joined
- Aug 14, 2003
- Messages
- 347
squidge you are the man!
Can you explain what you did ? I'm quite interested to know how you "saved" from the arm9. Is there any performance loss?Squidge posted on Jul 9 2006 at 07:58 PM said:180mA of that was saved from the ARM9
Magnulus posted on Jul 9 2006 at 07:39 PM said:That seems almost too good to be true, Squidge. You do such amazing work!
Honestly, I could live with the extra 40 mA for the backlight. It's not like it's a major drain or anything for something so useful.
I assume on the MK1 models, but the MK2 model has a different power scheme for the LED's?Squidge posted on Jul 9 2006 at 04:34 AM said:nubie posted on Jul 9 2006 at 12:42 AM said:I notice you read it at 3.6v, what is your draw at battery voltage? 1.4 * 2 = 2.4 volts (Unless you have done a 3-Cell mod that I don't know of ).
Also, did you test up to 5.28 volts into the battery terminal regulator? I want to use 4 NiMH so that the GP2X and the USB devices can both be powered off of the same battery pack, for simplicity's sake.
The tests I did above were connected to the DC IN jack, and the 3.6V was provided by a mains adaptor (0-30V, 10amp psu).
I tested upto 4V on the battery compartment back in December last year -> http://www.gp32x.de/board/index.php?showtopic=23995
I have noticed however that as soon as you go over 3.9V, the LCD display starts to dim quite noticably by the amount you go over by. It seems quite dark at 4.8V (compared to 3.9V), so I wouldn't like to put 5.28V through iit.
I completely spaced there, oops.jmetal88 posted on Jul 9 2006 at 08:30 AM said:nubie posted on Jul 8 2006 at 06:42 PM said:1.4 * 2 = 2.4
Erm... no.
1.4 * 2 = 2.8, clearly.
greenmikey posted on Jul 10 2006 at 04:21 AM said:was this aimed more at a power saving in the form of a sleep mode or could we save all this power and still play?
chris_r posted on Jul 9 2006 at 09:39 PM said:Can you explain what you did ? I'm quite interested to know how you "saved" from the arm9. Is there any performance loss?Squidge posted on Jul 9 2006 at 07:58 PM said:180mA of that was saved from the ARM9
Ah I see now, so its actually like a standby mode, I thought this was during normal gameplay. But still some of these ideas can be used during normal gameplay for a slightly smaller consumption, like the netchip for exampleSquidge posted on Jul 10 2006 at 09:02 AM said:Bulk:
Normal - 420mA
Without LCD backlight - 380mA (So LCD backlight uses ~40mA)
NetChip 2272 in sleep mode - 340mA (Netchip uses ~40mA)
ARM920 in "Wait For Interrupt" mode (CPU stops, so emu becomes inactive) - 250mA (~90mA)
CPU Clock dropped to 32Mhz - 160mA (~90mA)