Problem With Ufenix Save_fpg Function


Red Shift

Still Fresh
Joined
Jul 21, 2008
Messages
13
Earlier today I noticed when I tried to use Save_FPG it is no longer possible to compile using this version of the compiler. The error is that Save_FPG() is undefined. This is quite annoying and now means I have to save everything separately, each as an individual PNG file.

Does anyone have any clue on why the function has been removed (it's pretty critical for some uses - certainly for my uses). Or maybe the function has a new name and definition?
 

Quiest

I like turtles!
Joined
Sep 2, 2004
Messages
3,411
Age
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Dteuschland ;)
Wait, you are using Fenix to save your fpgs?
Go and get FPGEdit :)

You can create and edit your fpgs beforehand,
for the use in your game.

Or is there anything else you want to do with this?
 

Red Shift

Still Fresh
Joined
Jul 21, 2008
Messages
13
I need to save images that are created ingame and change with each run.

So I need to be able to save FPGs with my images in them, which is far more conveniant than a whole big list of files.
 
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