efegea
Active Member
It's alpha blending supported on gpu940?
I'm developing a multi-platform 3D engine, currently the same code is working on Linux SDL Opengl (not gpu940 pc version) and on GP2X gpu940. The current status is: it loads MD2 (quake2) models and displays them with animations
BUT..I'm working into implementing ortho mode to display 2D images (pngs) with alpha layer. On the pc side, it works ok, but in gpu940 the images with alpha layer are shown green with transparency only on pixels that are 100% transparent, and the green zone is semi-transparent but without mid-values.
Another difference of the pc version is that the gpu940 version shows 3D polygons over the 2D images, while on the pc the images are always on top. I don't know if it's my fault, but why is different on each platform?
I'm developing a multi-platform 3D engine, currently the same code is working on Linux SDL Opengl (not gpu940 pc version) and on GP2X gpu940. The current status is: it loads MD2 (quake2) models and displays them with animations
BUT..I'm working into implementing ortho mode to display 2D images (pngs) with alpha layer. On the pc side, it works ok, but in gpu940 the images with alpha layer are shown green with transparency only on pixels that are 100% transparent, and the green zone is semi-transparent but without mid-values.
Another difference of the pc version is that the gpu940 version shows 3D polygons over the 2D images, while on the pc the images are always on top. I don't know if it's my fault, but why is different on each platform?