mongolito404
Member
With the help of theoddbot, DJWillis, Woogal, and Nickspoon, I've made a (quick) port of PrBoom for GP2X. As always, this first release is a beta. Everything sould work. I didn't put any sync code in the game itself but the provided launch script call sync at game exit. I didn't test any dehacked or additional WADs, but everything that works with (Pr)Boom/MBF and does not requires hight-res or OpenGL should work on the GP2X.
http://mongolito404.free.fr/gp2x/prboom-gp2x-2.2.6-b1.zip
http://mongolito404.free.fr/gp2x/prboom-gp....2.6-b1-src.zip
http://wiki.gp2x.org/wiki/PrBoom
http://mongolito404.free.fr/gp2x/prboom-gp2x-2.2.6-b1.zip
http://mongolito404.free.fr/gp2x/prboom-gp....2.6-b1-src.zip
http://wiki.gp2x.org/wiki/PrBoom