Wouldn't it be great to have windows for the gp32? Than we could play all those great windows games like mine sweeper and hearts. But alas, microsoft has hidden it away like any evil corporation!!! But after much studying of windows 98 and surfing on the net, I have discovered the source code for it!
/* Source Code to Windows 98 -- Enjoy! */
#include "win31.h"
#include "win95.h"
#include "evenmore.h"
#include "oldstuff.h"
#include "billrulz.h"
#define INSTALL = HARD
char make_prog_look_big[1600000];
void main()
{
while(!CRASHED)
{
display_copyright_message();
display_bill_rules_message();
do_nothing_loop();
if (first_time_installation)
{
make_50_megabyte_swapfile();
do_nothing_loop();
totally_screw_up_HPFS_file_system();
search_and_destroy_the_rest_of_OS/2();
hang_system();
}
write_something(anything);
display_copyright_message();
do_nothing_loop();
do_some_stuff();
if (still_not_crashed)
{
display_copyright_message();
do_nothing_loop();
basically_run_windows_3.1();
do_nothing_loop();
do_nothing_loop();
}
}
if (detect_cache())
disable_cache();
if (fast_cpu())
{
set_wait_states(lots);
set_mouse(speed, very_slow);
set_mouse(action, jumpy);
set_mouse(reaction, sometimes);
}
/* printf("Welcome to Windows 3.11"); */
/* printf("Welcome to Windows 95"); */
printf("Welcome to Windows 98");
if (system_ok())
crash(to_dos_prompt)
else
system_memory = open("a:\swp0001.swp", O_CREATE);
while(something)
{
sleep(5);
get_user_input();
sleep(5);
act_on_user_input();
sleep(5);
}
create_general_protection_fault();
}
(got this from gamedev.net)
/* Source Code to Windows 98 -- Enjoy! */
#include "win31.h"
#include "win95.h"
#include "evenmore.h"
#include "oldstuff.h"
#include "billrulz.h"
#define INSTALL = HARD
char make_prog_look_big[1600000];
void main()
{
while(!CRASHED)
{
display_copyright_message();
display_bill_rules_message();
do_nothing_loop();
if (first_time_installation)
{
make_50_megabyte_swapfile();
do_nothing_loop();
totally_screw_up_HPFS_file_system();
search_and_destroy_the_rest_of_OS/2();
hang_system();
}
write_something(anything);
display_copyright_message();
do_nothing_loop();
do_some_stuff();
if (still_not_crashed)
{
display_copyright_message();
do_nothing_loop();
basically_run_windows_3.1();
do_nothing_loop();
do_nothing_loop();
}
}
if (detect_cache())
disable_cache();
if (fast_cpu())
{
set_wait_states(lots);
set_mouse(speed, very_slow);
set_mouse(action, jumpy);
set_mouse(reaction, sometimes);
}
/* printf("Welcome to Windows 3.11"); */
/* printf("Welcome to Windows 95"); */
printf("Welcome to Windows 98");
if (system_ok())
crash(to_dos_prompt)
else
system_memory = open("a:\swp0001.swp", O_CREATE);
while(something)
{
sleep(5);
get_user_input();
sleep(5);
act_on_user_input();
sleep(5);
}
create_general_protection_fault();
}
(got this from gamedev.net)