galious
Still Fresh
Headoverheels have released a new beta version of pocketsnes with some fixes and optimizations. You can get it from the spanish forum http://www.gp32spain.com/foros/showthread.php?t=59236 and report bugs.
Ouch! This is still far away fom good playable. Problem with Super Metroid is, you often need transparencies on and to play the game in a good way (special moves, fast reaction, Move-combos...) you need much FPS and less Frameskip but this FPS drop when transparency comes into play is just insane. I wonder how much MHz this game need to run Full speed without Frameskip and WITH Alpha-effects ON...I'm sure it's much more, tha GP2X can give.Manjuu said:Super Metroid
19/46, 18/38, 17/42, 16/34
fusion_power said:Ouch! This is still far away fom good playable. Problem with Super Metroid is, you often need transparencies on and to play the game in a good way (special moves, fast reaction, Move-combos...) you need much FPS and less Frameskip but this FPS drop when transparency comes into play is just insane. I wonder how much MHz this game need to run Full speed without Frameskip and WITH Alpha-effects ON...I'm sure it's much more, tha GP2X can give.Manjuu said:Super Metroid
19/46, 18/38, 17/42, 16/34
I've been playing Super Metroid (at 200MHz and with transparencies on) ever since I got this new version, and I'm around 3/4 of the game. The animation is noticeably choppy, but I find it playable. Wall jumping and a bit of the grappling hooks are tricky; the lack of frames makes it harder to properly see and time the execution. Considering I'm not doing a speed run, I'm doing pretty well and enjoying the game.
I do agree with you though, this is definitely a demanding game, and it would take more what the GP2X can give to get this to run completely full speed.
But that would take a lot of work and it is possible that the results were not as good as in picodrive due to the complexity of the hardware of the SNES. The pandora and the wiz are just around the corner and much of the scene will move toward one or the other, and this changes will not be useful for any of them.paradroid said:Maybe, someone (headoverheels) can do the same exploit as notaz picodrive.
Why not process game graphics with first processor and sound with second processor?
I'm not a coders but maybe this solution can increse speed a lot. :rolleyes:
There was a problem with the previous beta builds where some games lock up and no longer work, but HeadOverHeels already fixed it with the current build. Now the compatibility should be back to how it previously was; meaning, any game that worked in the previous version should still work, and those that didn't still won't.DaveC said:Thanks for the great work on this. The speedups are appreciated.
Someone mentioned compatibility. Are these versions as compatible as the year old ones? The reason I ask is so I can nix the old versions and just use the current ones. Are there games that won't work with these versions that did before?
headoverheels said:But that would take a lot of work and it is possible that the results were not as good as in picodrive due to the complexity of the hardware of the SNES. The pandora and the wiz are just around the corner and much of the scene will move toward one or the other, and this changes will not be useful for any of them.paradroid said:Maybe, someone (headoverheels) can do the same exploit as notaz picodrive.
Why not process game graphics with first processor and sound with second processor?
I'm not a coders but maybe this solution can increse speed a lot. :rolleyes:
And ... well Notaz is a genius and has done an incredible job with his picodrive, the best GP2X emulator
Thank you for replay, your work is very impressive at all.