ok, it'll cost a performance hit though..CloverGruff said:Will be waiting for that feature in the next release then!
You need a proper full CD image (~580MB) + metadata file (.cue/.ccd/.toc/.mds; same base name) for Tomb Raider to work.CloverGruff said:I couldnt get the first Tomb Riader to work in my life - still crashes after starting a new game ( training wouldn't work, too ). Actually a lot of pcsx4all incompatible games work here, like Croc 2, but it also has the streched screen problem (grr!).
It's a leftover from pandora version, doesn't work (yet?).CloverGruff said:Also, I'd love to see the analog option actually working ( Although.. if it does work, how do I do it? ), it's pretty hard to play with an analog stick, while some games only allow the character to move in 8 directions.
You never stop to amaze menotaz said:
- base code: PCSX reloaded (same)
- GPU code: una-i based with Franxis tweaks (same), also has an option of PEOPS (aka Pete's, slow)
- dynarec: completely different one by Ari64, I consider it more advanced than Chui's but it was optimized for CortexA8 and multiple paths it makes for various cases might be blowing icache faster.
- GTE: different, NEON removed, a bit of asm left, PCSX4ALL does better job here
- SPU: PEOPS-based (different), heavily optimized by me
ok, it'll cost a performance hit though...
Should work, not sure if there is enough RAM though (recompiler and memhandlers are a bit wasteful).onthebridge said:Would it be too much difficult to make a Wiz version? I have been expecting this for such a long time.
Display controller can only scale YUV (not useful). As for 3d core, I haven't seen any code that could do it except GLES, which I'm not sure is good for this.rohezal said:can you use the MagicEyes Pollux for hardware scaling (as far as i read it supports 3d and 2d operations)? at least in specs it supports 1280 * 1024 pixels.ok, it'll cost a performance hit though...
I have no idea what's needed for TV out to work, nor do I have suitable cable, do you have the tech details?kayuz said:notaz, is supported TVOUT in this? will be more fun to play
Display controller can only scale YUV (not useful). As for 3d core, I haven't seen any code that could do it except GLES, which I'm not sure is good for this.