Pc Game Interpreter


chuckiechieh

Still Fresh
Joined
Jan 5, 2006
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17
hey is there any interpreter out ther that converts ANY pc games to gp2x files? cause i would love to play shadowcaster on the gp2x.
 
The only PC emulator/interpreter currently available on GP2X is Legacy, which only supports some *very* old PC games from the early 80's.

If my memory serves me correctly, Shadowcaster is an early to mid 90's Doom style game. Don't hold your breath to see this working full speed on the GP2X.
 
DosBox port will not help us, as it requires an x86 processor.

Bochs is what you're looking for.
I will try porting it when I buy my GP2X.

Then again, don't expect shadowcaster to work. I'm thinking it work more for
older games, like mid-level DOS stuff (Master of Orion, Duke Nukem 2D, etc) and early win3.1 stuff (Win3.1 included games, Stars!, etc.)

In other words, it will play what your grandma's 386 can and about as good, anything else, slow as hell.
 
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DosBox port will not help us, as it requires an x86 processor.

Bochs is what you're looking for.
I will try porting it when I buy my GP2X.

Then again, don't expect shadowcaster to work. I'm thinking it work more for
older games, like mid-level DOS stuff (Master of Orion, Duke Nukem 2D, etc) and early win3.1 stuff (Win3.1 included games, Stars!, etc.)

In other words, it will play what your grandma's 386 can and about as good, anything else, slow as hell.

Like ravuya said, DOSBox does not require x86, you might be thinking of WINE, which stands for WINE Is Not an Emulator.

Either Bochs or DOSBox would be cool to see, especially both. That way, what doesn't work with one might work with the other. ;)
 
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its been asked a few times before, but ive never heard anything about this "pc game emulator"

rm2k

for those who dont know what it is, its a program called "rpg maker 2000" which is a point-and-click program for creating basic (sometimes complex) RPG (or any other type of ) game, a finished game consists of an .EXE, this EXE stays the same for whatever game is created, the exe just interperets the files and runs them accordingly etc.

you have your exe, couple .dll's, and your graphics/map files for the game, would it be possible for this to be emulated in this "pc game emulator" i ask because, its 2D, its very simple (Esc, Enter, and 4 directional movement) are the only controls used, and i imagine even on a "pc game emu" it could run playable speed, it would ceertainly bring hundreds more homebrewers to the GP2X scene, and literally thousands of games playable..
 
DosBox port will not help us, as it requires an x86 processor.

Bochs is what you're looking for.
I will try porting it when I buy my GP2X.

Then again, don't expect shadowcaster to work. I'm thinking it work more for
older games, like mid-level DOS stuff (Master of Orion, Duke Nukem 2D, etc) and early win3.1 stuff (Win3.1 included games, Stars!, etc.)

In other words, it will play what your grandma's 386 can and about as good, anything else, slow as hell.

Stars! on the gp2x would be really cool. I used to play that a lot :)
 
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@Paradox- forget running rm2ks executable under a PC emulator on GP2X- especially ones that currently will only play real old games well! Especially since there is no (and most likely never will be) an emulator for Win95 or above (which is what I think RM2K runs under), however, as you say the executable file is simply an interpreter for the data files in the directory (maps, database etc) it might be possible to write an interpreter for GP2X for the same files. People have already reverse engineered some of the RM2K file formats I believe- there is a new RPG engine project under development which some tools are available for that allow the importing of rm2k map event layers and other stuff (www.r-pg.net), so yeah, there's already a little way paved in the RE front. And there are plenty of great games (and oh so many crap ones) available for it :)
 
I wouldn't expect RM2K to work very well.

BTW there is no need for a W95 emulator, as Bochs emulates the PC as a virtual machine, you simply run the OS you need on top of it, on a virtual HDD image.
All you would need is a copy of W95.

It doesn't look too difficult to get a 1st working version of Bochs out, since GP2X uses standard stuff like arm-linux-gcc, the configure script *should* do its job.
Bochs uses SDL, which is what would make it possible.

I would however want to make a better menuing system, improve the way Bochs handles resolution, so that you can have your program or OS running in 640x480x16bit on the TV card, and scaled down to 320x240x16bit on the screen. This would probably also require slight modification of GPH SDL video code.
 
Can QEMU be utilized somehow? At first glance at "Support for ARM Integrator/CP board system emulation." my heart took a giant leap, then when I realized it was the other way around, ARM emulation on x86, I cursed my self for my destructive hopes. Still, would it be entirely unthinkable to port it? This should be a very low level project, so a LOT of it would have to be rewritten? Seems to me its a bit of a x86 -> "put any non x86 architacture here" kind of project, which maby makes it quite poor choice for a Gpx2 port?
 
http://fabrice.bellard.free.fr/qemu/status.html

ARM host CPU: testing ...

I just discovered the "status" section and saw that, how beautiful it is to be wrong! :D :lol: Thanks for bringing this up btw, think I might of heard of QEMU before, but I never would have thought of it myself. :)

EDIT: Acctually, should'nt this be quite sensational? I mean, we almost got a working ARM port of an excellent x86 emulator and people are talking about the difficulties of porting dosbox!? Am I missing something here?
 
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If anyone makes any sort of DOS emu, I will send them a huge donation.

More of my 'retro-gaming' was done on a PC than anywhere else... I mean Commander Keen, people! Hocus Pocus!
 
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