Just some feedback:
While playing Pitfall2 with the PNDed version of the Atari2600-emulator "Stella", which is as i guess the stella-GP2X-2.3.5-version, i noticed that it's not playing all tracks of the background-music. So i compared it to the stella-version on my Gentoo-box and noticed that it's running fine there. Because of this i was curious if the current version of stella would compile fine on the Pandora and - guess what - it did. Of course it compiled without OpenGL-support so far, but all i had to do was to install libsdl-1.2-dev ("opkg install libsdl-1.2-dev") and run "./configure" and "make".
After that i ran "./stella", the gui showed up, all menus worked. I tested some games and noticed that some ran, others not. After some investigation it seemed that the PAL-games seem to make the emulator crash with the message:
When i manually set the video-mode in the display-section of the game-specific-config-menu to "NTSC", the games do not crash anymore, though are not playable due to gfx-bugs.
The NTSC-version of Pitfall2 ran fine with full sound. Just the sound was a stuttering a little bit every now and then (at 600mhz with Wlan enabled). That's not surprised as long as opengl-support is not running. "top" showed a cpu-usage somewhere in the 80-90%s. Seems to be a similar performance like the outdated PNDed-version is showing.
I didn't do a PND so far. If someone is interested, then i still can upload the directory containing the source-code and binary.
EDIT: Oh, i forgot to mention another benefit: This now comes with lots of command-line-parameters.
While playing Pitfall2 with the PNDed version of the Atari2600-emulator "Stella", which is as i guess the stella-GP2X-2.3.5-version, i noticed that it's not playing all tracks of the background-music. So i compared it to the stella-version on my Gentoo-box and noticed that it's running fine there. Because of this i was curious if the current version of stella would compile fine on the Pandora and - guess what - it did. Of course it compiled without OpenGL-support so far, but all i had to do was to install libsdl-1.2-dev ("opkg install libsdl-1.2-dev") and run "./configure" and "make".
After that i ran "./stella", the gui showed up, all menus worked. I tested some games and noticed that some ran, others not. After some investigation it seemed that the PAL-games seem to make the emulator crash with the message:
Code:
stella: src/common/Array.hxx:113: T& Common::Array<T>::operator[](int) [with T = FrameBuffer::VideoMode]:Assertion `idx >= 0 && idx < _size' failed.
When i manually set the video-mode in the display-section of the game-specific-config-menu to "NTSC", the games do not crash anymore, though are not playable due to gfx-bugs.
The NTSC-version of Pitfall2 ran fine with full sound. Just the sound was a stuttering a little bit every now and then (at 600mhz with Wlan enabled). That's not surprised as long as opengl-support is not running. "top" showed a cpu-usage somewhere in the 80-90%s. Seems to be a similar performance like the outdated PNDed-version is showing.
I didn't do a PND so far. If someone is interested, then i still can upload the directory containing the source-code and binary.
EDIT: Oh, i forgot to mention another benefit: This now comes with lots of command-line-parameters.