elw3
ƐʍlƎ
- Joined
- Aug 10, 2010
- Messages
- 1,859
Update: gamplay vid; current version
Greetings mortals.
So i have started making my own Wario ware clone yesterday.
I have slapped together a framework and added some example games already.
I call this monstrous abomination Panik (working title) (similarities to other games do totally not exist as it is written totally different)
It would be very cool if others could contribute to this, be it with feedback, ideas, code or assets.
The target system is of course the pyra, as such controls for pc are kinda awkward. And i have neither testet it on a pyra yet.
The _framework_ relies on Löve2D. Should be in the repo of every linux distro, simply "do apt install love" and you can double click the game file.
It should perfectly run on the pyra, but last time i tried it it only worked in software mode, so a bit slow until this is resolved. (Not my can of beer)
I am trying to create something that hopefully is easy enough to use so that others will be willing to add entries.
A basic game is created in just 10 lines:
Which is the simple game of press right within a second.
Developing in Löve is super easy, the manual is well written: https://love2d.org/wiki/Main_Page
You can simply open a .love file with a zip tool and get all the sources.
You modify them, run "love /path/unpacked" on that and instantly works.
The wrappers i wrote yesterday abstract files and settings away, you create a file, drop it in a folder and it appears on screen. (so i hope.)
This is what i got already. Please tell me what you think.
Greetings mortals.
So i have started making my own Wario ware clone yesterday.
I have slapped together a framework and added some example games already.
I call this monstrous abomination Panik (working title) (similarities to other games do totally not exist as it is written totally different)
It would be very cool if others could contribute to this, be it with feedback, ideas, code or assets.
The target system is of course the pyra, as such controls for pc are kinda awkward. And i have neither testet it on a pyra yet.
The _framework_ relies on Löve2D. Should be in the repo of every linux distro, simply "do apt install love" and you can double click the game file.
It should perfectly run on the pyra, but last time i tried it it only worked in software mode, so a bit slow until this is resolved. (Not my can of beer)
I am trying to create something that hopefully is easy enough to use so that others will be willing to add entries.
A basic game is created in just 10 lines:
Code:
local g={}
g.message="Press right"
g.time=1
g.init=function() end
g.call=function()
love.graphics.clear(C.B)
if KD.right then return 4 end
return 1
end
return g
Developing in Löve is super easy, the manual is well written: https://love2d.org/wiki/Main_Page
You can simply open a .love file with a zip tool and get all the sources.
You modify them, run "love /path/unpacked" on that and instantly works.
The wrappers i wrote yesterday abstract files and settings away, you create a file, drop it in a folder and it appears on screen. (so i hope.)
This is what i got already. Please tell me what you think.
Last edited: