I thought today's dilbert fit some of the conversation going on here eerily well:
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Can I ask what JXD you have? I'd love to have a pandora but it's simply too expensive. This sounds interesting.I think this post is wishful thinking for the most part. I have a Pandora and I just got a $56 JXD and the snes and n64 with the 1ghz arm9 is a hell of a lot better than Pandora. I really didn't buy Pandora for n64 and while these cheap handhelds don't directly complete there is no denying that a JXD can now do a lot of emulation really really well. So this crap hardware is cheap and no so crap an more. I'd say it's about time to consider a serious upgrade for the Pandora when a $56 handheld can compete in most areas
I thought today's dilbert fit some of the conversation going on here eerily well:
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"Emus wouldn't get a significant boost from dual-core"
what about nintendo ds or dreamcast emu which would be sooo demanding in terms of.power?
I can't imagine SNES being any better than on the Pandora, it seems absolutely flawless to me.I have a Pandora and I just got a $56 JXD and the snes and n64 with the 1ghz arm9 is a hell of a lot better than Pandora.
I think it depends. Sound emulation can be done by an extra core pretty easy. Graphic emulation is done by the gpu today i think. Recompiling the game code... not sure normal compiler can use more then 1 core. Executing the game code... i think this is for single core console nearly impossible.
There isn't a simple way (ie a way that can be ported quickly) to run the CPU emulation over two cores, it's unlikely anyone is going to rewrite such a task to make use of dual/quad cores. Has anyone done that on Android or on a PC emulator yet?
Even on Android where there is major money to be made by good emulators few people are willing to take the challenge.
Is there even a single emulator that's a lot more than a port with a GUI thrown in and some few optimizations?