Tobriand
Well-Known Member
sindbad said:That's where I see the problem. That means a nightmare updating the app. Users could be educated to get stuff from the repository and there's always the option of apt-file.Squidge said:Like has been said before, we are trying to keep this as simple as possible - Download app, throw it onto an SD card (or copy from another), done. No dependencies = no hassle.
Why would that mean it's a nightmare to update an app? Surely it'd be easier if done as Squidge has said it will be.
The standard model of download to desktop from wherever the program is hosted, unzip to SD (maybe in device, maybe not) and just play has worked brilliantly for the GP2x - it's just a touch more complex than a very basic user can deal with.
Solution: build in access to the archive, and installation of programs, to the device itself. But all that means is something that downloads the archive and extracts it wherever the user wants it extracted. Updating software, probably, simply by overwriting (whether the SD is in the unit or not).
The only penalty I can see with that model is that no software will ever work automagically better than it does when originally released via library updates. But the corrollary to that is, of course, that no software will ever work *worse* than it originally did either, and I think that's what most of us want to hold onto.
Aside from saving a little space (probably amounting to ~40mb in the most extreme cases, I'd imagine), and performance boosts by updating a centrally stored library, what are the advantages of going with a different route than the one proposed? Because neither of those is, in my opinion worth the potential difficulties when people try to install things in the way that around 30000 of us are now used to!
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