where is that fixed point port?Tobriand posted on Jul 15 2004 at 08:08 AM said:Well, if its running at 133MHz non-everclocked, you'd expect the overclocked version to run at maybe 5fps at 166MHz. Ok, maybe you'd squeeze 10 out if you were lucky at 220MHz. Maybe. If you were very lucky.
But really, all that it needs is someone to port it again. Just no-one seems interested in doing so . The current source for the non-gp version is fixed point, which means it runs a lot lot lot faster on CPUs without a floating point unit. Which the GP32 doesn't have, hence why the current one (with lots and lots of floating point stuff) crawls along.
where can I get Quake to try on my 32MB SMC ?NiN^_^NiN posted on Jul 15 2004 at 02:28 PM said:well dont forget its got a bug in it only loads on 32mb smc's i dont know why tho....
yeah about minigp i had a thread aaaaaaages ago and i think guyfawkes got it to compile on minigp
h34r:
What was reported for the heap size on the opening console screen? I get 5.8, but I'd be interested to see if different people get slightly different results.atnotts posted on Jul 16 2004 at 12:52 PM said:I have been playing Quake for a while now with a 128mb SMC with no probs at all. Thought i'd just let u know. I have no idea why people experience this problem tho.
at