mcobit
Advanced Member
- Joined
- Jul 28, 2008
- Messages
- 6,909
Hello,
I compiled the Openredalert engine, a free engine for EA's Command and Conquer Red Alert.
http://www.ohloh.net/p/openredalert
It plays fine with around 40 fps @ 500mhz.
It has the "normal" SDL touchscreen alignment bug, but is very playable. Even the movies play fine.
As I do not have the time and knowledge to maintain such a package, I would like to ask somebody, if he can try to make something useful out of this.
You can get a free copy of the game from the ea website:
http://www.commandandconquer.com/classic
Extract the cdimage and place all .mix files into bin/mix
Then run openredalert.
I have my builddirectory with the precompiled executables and the sourcecode put here, if somebody wants to get it:
http://maheld.heckel-web.pharmchem.uni-frankfurt.de/openredalert.tar.bz2
I compiled the Openredalert engine, a free engine for EA's Command and Conquer Red Alert.
http://www.ohloh.net/p/openredalert
It plays fine with around 40 fps @ 500mhz.
It has the "normal" SDL touchscreen alignment bug, but is very playable. Even the movies play fine.
As I do not have the time and knowledge to maintain such a package, I would like to ask somebody, if he can try to make something useful out of this.
You can get a free copy of the game from the ea website:
http://www.commandandconquer.com/classic
Extract the cdimage and place all .mix files into bin/mix
Then run openredalert.
I have my builddirectory with the precompiled executables and the sourcecode put here, if somebody wants to get it:
http://maheld.heckel-web.pharmchem.uni-frankfurt.de/openredalert.tar.bz2