Openredalert


mcobit

Advanced Member
Joined
Jul 28, 2008
Messages
6,909
Hello,

I compiled the Openredalert engine, a free engine for EA's Command and Conquer Red Alert.
http://www.ohloh.net/p/openredalert

It plays fine with around 40 fps @ 500mhz.

It has the "normal" SDL touchscreen alignment bug, but is very playable. Even the movies play fine.

As I do not have the time and knowledge to maintain such a package, I would like to ask somebody, if he can try to make something useful out of this.

You can get a free copy of the game from the ea website:

http://www.commandandconquer.com/classic

Extract the cdimage and place all .mix files into bin/mix

Then run openredalert.

I have my builddirectory with the precompiled executables and the sourcecode put here, if somebody wants to get it:

http://maheld.heckel-web.pharmchem.uni-frankfurt.de/openredalert.tar.bz2
 
Wow, this sounds really cool, being able to play the classic C&C with a touchscreen on the go will definitely be a great experience.
Thanks for the effort!

Sadly I also don't have time to maintain such a huge project alongside with my others, but I will give it a try when I receive my Pandora.

About the SDL touchscreen alignment bug:
Did you try this method described by DJWillis: http://blogs.distant...h.com/wp/?p=293
I implemented it in LemmingsSDL, it usually is very simple and fast to implement and fixes the bug completely without any other problems (at least in my experience).

foxblock out
 
Honestly I didn't do anything but building and testing it a bit. So I didn't implement the workaround or anything else.
 
Yeah this should be an easy one to build and whatever, i have I just could never get it to work with my data files (decade files) Glad it worked for you.
 
Pickle said:
Yeah this should be an easy one to build and whatever, i have I just could never get it to work with my data files (decade files) Glad it worked for you.

Did play around with this only a few days ago, do the full game files make the Soviet missions work? Caused a crash with the demo files. And is missions also around 40fps? When skeezix (iirc) tried my build missions ran at about 17fps. And does all fonts work correctly? That was apparently an issue in my recompile.
 
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It seemed to work, no problems with speed. Played the first mission with the allies.
The datafiles from the link in first post work. Just copy them like I described.

Edit: Maybe I did something different... I fyou want to check, get my builddirectory.
 
mcobit said:
Hello,

I compiled the Openredalert engine, a free engine for EA's Command and Conquer Red Alert.
http://www.ohloh.net/p/openredalert

It plays fine with around 40 fps @ 500mhz.

It has the "normal" SDL touchscreen alignment bug, but is very playable. Even the movies play fine.

As I do not have the time and knowledge to maintain such a package, I would like to ask somebody, if he can try to make something useful out of this.

You can get a free copy of the game from the ea website:

http://www.commandandconquer.com/classic

Extract the cdimage and place all .mix files into bin/mix

Then run openredalert.

I have my builddirectory with the precompiled executables and the sourcecode put here, if somebody wants to get it:

http://maheld.heckel-web.pharmchem.uni-frankfurt.de/openredalert.tar.bz2

mcobit == theMan;
 
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This got less attention than it deserved so far.
Can anyone record a youtube video of how this performs?
I'm actually quite hyped for this gem.
 
I can make a video tomorrow, if you like, but don't know when I will have time for it.
 
mcobit said:
Made a video:
So it work realy well !

mcobit said:
As I do not have the time and knowledge to maintain such a package, I would like to ask somebody, if he can try to make something useful out of this.
Yes you do !
I'm waiting for your PND, with a documentation including the instruction for the data.

mcobit said:
It has the "normal" SDL touchscreen alignment bug, but is very playable. Even the movies play fine.
See here to fix it.
This is something you can do ;)
 
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Hi, I already fixed the bug in some other games.
Downloading the latest source from svn right now. if this is near stable I will make a pnd.
Thanks for your encouraging words!
 
OK, have put a pnd together.
The SVN Version did compile, but I couldn't get the AI to work. The enemytroups are just standing around.

So I compiled the old version again, that worked for me. Thanks to sebt3 there is a touchscreenfix now, too.

Here is the pnd for testing: Here

You need to run it once to create the appdatafolder. Then copy all the *.MIX files from the CD (from subdirectories too) directly into the appdata/openredalert folder and run again.
 
I was going to test this right away, but it seems the cracks on my Red Alert cd's are finally so deep, they are gone for good :(
So im downloading the game again now (should be legal since i still have the original package here, and if not, i quite frankly don't care in this case)

Test report coming up, and already thanks for your effort, used to love this game.

Cheers!
 
MarkoeZ said:
So im downloading the game again now (should be legal since i still have the original package here, and if not, i quite frankly don't care in this case)

Red alert is now freeware, there are a few legal download url, like this one :
http://www.freewaref...gram_44782.html

Edit :
More information here : http://code.google.com/p/openredalert/
 
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sebt3 said:
Red alert is now freeware, there are a few legal download url, like this one :
http://www.freewaref...gram_44782.html

Edit :
More information here : http://code.google.com/p/openredalert/

Aaah thanks for that, did not know. Also it appears the version i downloaded first does not have the movies, so would not work (also i want movies).

So downloading again :)

Cheers!
 
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Please use the official download in the first post. The datafiles from this are known to work.
 
I am actually really stoked about trying this out when I get my replacement Pandora. :) Red Alert is definitely something I wanted to be able to play on the Pandora.

-God Ginrai
 
After some more testing myself, I found it to be very unstable...
But will wait, what others have to say.
 
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