Pickle
Mega GP Mania
I updated the openjazz pnd with the latest svn source, and these awesome changes have occured since the last release (theres also been a good amount of work in the svn since the last release:
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,55
Jazz Jackrabbit 2 levels1/7/'10 I'm pleased to announce that I've just added support for Jazz Jackrabbit 2™ level files. Select "specific level" from the episode list, and you can now type in the name of any level you want. Support is very limited at the moment, but there's more to come.
As you make your way from the launch of the program to the end of a level, you'll notice a bunch of other new features:
There's also been more work on cutscenes, and the opening animation is now working.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,55
Jazz Jackrabbit 2 levels1/7/'10 I'm pleased to announce that I've just added support for Jazz Jackrabbit 2™ level files. Select "specific level" from the episode list, and you can now type in the name of any level you want. Support is very limited at the moment, but there's more to come.
As you make your way from the launch of the program to the end of a level, you'll notice a bunch of other new features:
- The first change you'll see is Jazz blinking during the introductory cutscene, thanks to AnotherGuest. Other cutscenes have also improved.
- Next, you'll see that the main menu now has a plasma-y background effect, thanks to Alireza Nejati.
- When you load up a level, you'll be greeted by a planetary approach sequence.
- In-game, you'll find that animations are now positioned more accurately. Bad guys now explode properly, too. Thanks to Newspaz for both of these.
There's also been more work on cutscenes, and the opening animation is now working.