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No you have this in reverse. PowerVR SGX supports ES (1.1 and 2.X)quadomatic said:I guess this is probably a dumb question, but PowerVR SGX supports OpenGL 4.1 then right?
Does this mean that current games and apps that uses OpenGL will be ported easier? Or only stuff that uses OpenGL 4.1?
Exophase said:Worth pursuing for us? Can't write a driver without having a thorough low level understanding of how the hardware works. Maciek Urbanski was reverse engineering it but he didn't publish his findings. It's an incredible undertaking.
An abstraction layer for OpenGL in Haskell or OCaml... *drools just by thinking about its potential*lulzfish said:I have lost all faith in OpenGL. It reminds of X11 now. It's so fucked up, and I want somebody to bury it under something like Qt so I don't have to fuck with it anymore.
Creating a scene graph-based API that gets sent to an imperative-style isolated renderer would be the way to go of course. It'd probably even be possible to wrap [acronym='OpenSceneGraph']OSG[/acronym] and use it for the back end, because it's already using the isolated-state model that functional languages need (and that all code should be using to have a hope of running well on resource-limited platforms as well as scale well on multi-core systems).Exophase said:Haha, yeah, a pure functional language and a graphics API that's built entirely around implicit state, sounds like the perfect coupling.
Slashdot always reads things wrong.greendots said:Unless I read the article wrong this does nothing for us. The OGL 4.1 spec is backwards compatible with a OGL|ES 3.x spec which our hardware doesn't support.
4.1 probably brings EGL to the desktop environment too. Meaning if you choose to you can write your games purely in GLES and run it straight on your desktop. It benefits the developer more than the end user.lulzfish said:Slashdot always reads things wrong.greendots said:Unless I read the article wrong this does nothing for us. The OGL 4.1 spec is backwards compatible with a OGL|ES 3.x spec which our hardware doesn't support.
Well, so I'll have OGL 2 on a desktop and OGLES 2 on a Pandora.
Just as expected.
I wonder if parallel-universe-lulzfish has to put up with this in DirectX.
Do you think begging/pleading and/or offering a CraigIX bounty would help?Exophase said:....<snip> Maciek Urbanski was reverse engineering it but he didn't publish his findings. It's an incredible undertaking.
By the end of the week... you killjoy! >_>torpor said:Yeah, this is all well and good .. but .. ermm .. yawn. Wake me up when there are OpenGL4.1 drivers/library-packages actually *shipping* ..