Mqark
Member
Well, I've just discovered after all these years and several versions of word and several windows OS releases that my original documents are un-openable in their native from - hmmpf, so I'll attempt to find a converter / repairer that get's them open properly. For the mean time, here's a brief version of one from memory:
Bang! Garner (AKA Puzzlebots)
Genre: 3D Puzzle
Concept
What would happen if you were unfortunate enough to be blown apart? Well, obviously, all of your body parts would have an overwhelming desire to get back together with the rest of the parts that make the body whole.
The separate parts need to find the relevant joining parts, a nose needs to find a head for example. The nose and a leg will not be able to recombine to continue the search. Also various body parts wont be able to navigate the environment to continue the search until they’ve found another part, e.g. a bum needs legs to jump high!
Its your task to rebuild yourself, as there are approximately 25 controllable body parts each with a different control method, you will have the option to select which part to control whenever you wish, say for instance that you decide to start with the nose, but feel you’ve reached an insurmountable barrier (well insurmountable as a nose anyway!), then you can switch control to a leg and you are transported to the current position of that leg.
There is an on-screen operation! style indicator, showing which body part you currently control (e.g. left or right leg) and how many other body parts are needed to complete the body. Of course, as you go along, will you get larger and more complete, this can be to your disadvantage as well as your advantage, because if you don’t rescue the appropriate body parts in the correct sequence, you may be unable to reach that last eyeball that’s rolled down the drain.
You will have the option to disengage parts and leave them in a pile ready for assembling elsewhere once you've found that difficult part.
In order for this not to be gross (but there could be a market for that!) I imagine the main "character" to be a robot which has a tendency to explode. This allows for different styles of robots in different environments.
I see it being quite a frenetic game played against the clock. It's clearly quite a simple concept, and at the time there wasn't anything quite like it - I don't *think* there's anything like it now, but it’s something we’ll have to accept that you might have been recalling something deep within your memory and confusing it with a new idea.
I’d pitch this as a big jolly colorful 3D platformer style game with graphics and sound to suit.
If anyone can help with document recovery then that would be pretty useful!
I hope to be along with some more soonish...
Cyclone rangers
Genre: Ancient Greek and Weather theme 3D racing / platform game
Concept
Earth has become overrun by evil. The god Zeus has declared war against the evil leaders, and has commissioned a troop of special soldiers. Zeus uses his control over the weather to send the soldiers down to earth to wage battle with the evil ones.
Each mission sees the solider using a different type of weather to make his journey from the heavens down to the earth:
Lightening, which the player rides like a wave, always making sure he follows Zeus’s instructions as to which fork to turn to next as he will fall straight to earth if he chooses the wrong fork.
Rain, which the player uses as a set of steps, which he can jump onto to move in any direction, above, below or around him.
Tornado, which the player glides in to make his way to earth, he must ride the spiraling air currents with a great degree of skill, because if he were to lose concentration for even a split second, he would lose control, and it may be a long time before he can regain control over his flight.
Snow (Like the rain), cannot be used for too long, as the weight of the player would only crumble the Snow flake he was standing on.
Hail, again the player is discouraged from hogging a single stone of hail, as he is likely to freeze to the hail stone and eventually crash into the ground.
When the player reaches the ground, he can safely hop off the last Snow flake just above ground level, then it’s down to battle with the one of the evil ones. The evil ones are 5 classical Greek villains, Medusa, Griffin, Hydra, Minotaur and Cyclops.
So the idea was to be able to traverse different weather systems and the variety of ways they allow you to move / interact. It seemed a perfect fit to use Zeus as a bit of a back story - these days, the graphics could make this a stunningly presented idea, however it is quite a tenuous like and I'm not sure how strong it could be as an idea.
[edit] ARRRGH - what's up with this forum - I don't want to add two post's together, I want two seperate posts. AND what's up with the bold tags?....
Bang! Garner (AKA Puzzlebots)
Genre: 3D Puzzle
Concept
What would happen if you were unfortunate enough to be blown apart? Well, obviously, all of your body parts would have an overwhelming desire to get back together with the rest of the parts that make the body whole.
The separate parts need to find the relevant joining parts, a nose needs to find a head for example. The nose and a leg will not be able to recombine to continue the search. Also various body parts wont be able to navigate the environment to continue the search until they’ve found another part, e.g. a bum needs legs to jump high!
Its your task to rebuild yourself, as there are approximately 25 controllable body parts each with a different control method, you will have the option to select which part to control whenever you wish, say for instance that you decide to start with the nose, but feel you’ve reached an insurmountable barrier (well insurmountable as a nose anyway!), then you can switch control to a leg and you are transported to the current position of that leg.
There is an on-screen operation! style indicator, showing which body part you currently control (e.g. left or right leg) and how many other body parts are needed to complete the body. Of course, as you go along, will you get larger and more complete, this can be to your disadvantage as well as your advantage, because if you don’t rescue the appropriate body parts in the correct sequence, you may be unable to reach that last eyeball that’s rolled down the drain.
You will have the option to disengage parts and leave them in a pile ready for assembling elsewhere once you've found that difficult part.
In order for this not to be gross (but there could be a market for that!) I imagine the main "character" to be a robot which has a tendency to explode. This allows for different styles of robots in different environments.
I see it being quite a frenetic game played against the clock. It's clearly quite a simple concept, and at the time there wasn't anything quite like it - I don't *think* there's anything like it now, but it’s something we’ll have to accept that you might have been recalling something deep within your memory and confusing it with a new idea.
I’d pitch this as a big jolly colorful 3D platformer style game with graphics and sound to suit.
If anyone can help with document recovery then that would be pretty useful!
I hope to be along with some more soonish...
Cyclone rangers
Genre: Ancient Greek and Weather theme 3D racing / platform game
Concept
Earth has become overrun by evil. The god Zeus has declared war against the evil leaders, and has commissioned a troop of special soldiers. Zeus uses his control over the weather to send the soldiers down to earth to wage battle with the evil ones.
Each mission sees the solider using a different type of weather to make his journey from the heavens down to the earth:
Lightening, which the player rides like a wave, always making sure he follows Zeus’s instructions as to which fork to turn to next as he will fall straight to earth if he chooses the wrong fork.
Rain, which the player uses as a set of steps, which he can jump onto to move in any direction, above, below or around him.
Tornado, which the player glides in to make his way to earth, he must ride the spiraling air currents with a great degree of skill, because if he were to lose concentration for even a split second, he would lose control, and it may be a long time before he can regain control over his flight.
Snow (Like the rain), cannot be used for too long, as the weight of the player would only crumble the Snow flake he was standing on.
Hail, again the player is discouraged from hogging a single stone of hail, as he is likely to freeze to the hail stone and eventually crash into the ground.
When the player reaches the ground, he can safely hop off the last Snow flake just above ground level, then it’s down to battle with the one of the evil ones. The evil ones are 5 classical Greek villains, Medusa, Griffin, Hydra, Minotaur and Cyclops.
So the idea was to be able to traverse different weather systems and the variety of ways they allow you to move / interact. It seemed a perfect fit to use Zeus as a bit of a back story - these days, the graphics could make this a stunningly presented idea, however it is quite a tenuous like and I'm not sure how strong it could be as an idea.
[edit] ARRRGH - what's up with this forum - I don't want to add two post's together, I want two seperate posts. AND what's up with the bold tags?....
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