Mqark
Member
Many years ago I entered a game design competition in Edge magazine. It inspired me to think of lots of games concepts that hadn't been developed at the time.
I came up with what I thought were 20 unique ideas. I assume I didn't win because I wasn't very good at presenting the ideas or more brutally the ideas just weren’t good enough.
Over the years, I've seen about 5 of the ideas become realised as commercial products though what I assume is other people recognising the same basic concepts that weren't represented or attempted as games. So I see this as a positive thing - you can have an idea that proves to be a viable commercial product, but if you aren't capable of developing it yourself, it's just as valid to pass the concept on and let other people who'd like to work on a project develop it into something.
So it seems that for an open source system with some great looking games being developed it would be appropriate to share our ideas and make them available to all. I'm not talking about the usual playground discussions such as "it would be great if there was a game where Batman beats up Dr. Manhattan" - I'm talking more about outlines / concepts or 'treatments' for games that aren't derivative and genuinely seem fresh or innovative.
I envisage this to be a way of sharing ideas and discussing / developing them more than an adolescent "your idea sucks ass and you smell" kind of non-constructive exercise.
If people like this idea then I'll start the thread off with some ideas, I don't mind them being ripped to shreds and pointed at and laughed at - I've got quite thick skin and I know I'm nothing more than a consumer of games, not a developer, so I make no assumptions that my ideas are better than anyone’s.
Do you think we should have a basic set of rules for logging the ideas - such as less than 200 words, a brief concept outline, number of players, type of game play, description of audio / graphic style, level structure?
Links to external reference documents for further developed explanations / presentations of artwork could be considered so that they don't clog up the thread?
I came up with what I thought were 20 unique ideas. I assume I didn't win because I wasn't very good at presenting the ideas or more brutally the ideas just weren’t good enough.
Over the years, I've seen about 5 of the ideas become realised as commercial products though what I assume is other people recognising the same basic concepts that weren't represented or attempted as games. So I see this as a positive thing - you can have an idea that proves to be a viable commercial product, but if you aren't capable of developing it yourself, it's just as valid to pass the concept on and let other people who'd like to work on a project develop it into something.
So it seems that for an open source system with some great looking games being developed it would be appropriate to share our ideas and make them available to all. I'm not talking about the usual playground discussions such as "it would be great if there was a game where Batman beats up Dr. Manhattan" - I'm talking more about outlines / concepts or 'treatments' for games that aren't derivative and genuinely seem fresh or innovative.
I envisage this to be a way of sharing ideas and discussing / developing them more than an adolescent "your idea sucks ass and you smell" kind of non-constructive exercise.
If people like this idea then I'll start the thread off with some ideas, I don't mind them being ripped to shreds and pointed at and laughed at - I've got quite thick skin and I know I'm nothing more than a consumer of games, not a developer, so I make no assumptions that my ideas are better than anyone’s.
Do you think we should have a basic set of rules for logging the ideas - such as less than 200 words, a brief concept outline, number of players, type of game play, description of audio / graphic style, level structure?
Links to external reference documents for further developed explanations / presentations of artwork could be considered so that they don't clog up the thread?
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