Kangal
Member
- Joined
- Jan 6, 2010
- Messages
- 245
Firstly I'm sorry if the title was a little misleading.
Now that's behind us, I was thinking about a project. It is to develop a games engine that is feature-packed and able to run fullspeed.
From this, there will be an official game developed to show people how to make their own game from it.
So it's a For Us, By Us concept.
I was specifically thinking of M.U.G.E.N. and see potential. I was thinking what if the whole MUGEN engine was made to display everything in 2D but in a 3D space. MUGEN would need some adjustments:
change the orientation (view from back)
add in "constant refresh" (dont know the real term): the background moves from the focal point to the edges (vice versa) to give the illusion an object is moving (example Virtua Racing: Sega Genesis)
The game developer only needs to make the title screen, make their own menu, make their sprites, make the effect (moves the sprite creates like electricity/fire etc), make background (which can be dynamic like a driving game), make interactable objects (like breaking tables), make weapons (dropped from enemies or objects, picked up from ground), make accesories (ration packs, armour etc).
The package should include everything (engine, sprite maker, background, objects etc etc maker and how to package it into PND file).
If it was made conveniently I see a lot of potential for some neat library of games. People can host them on the AppStore probably for free but may choose to charge for it if there efforts were worth it.
Here's an illustration:
I've deduced these ways to alter the orientation to make the engine act 3D-ish. I'm not talking about 3D MUGEN which is pretty pathetic placing 3D objects on a 2D plane, completely useless and somewhat a waste (except for the New Super Mario Wii ofcourse!)
Now that's behind us, I was thinking about a project. It is to develop a games engine that is feature-packed and able to run fullspeed.
From this, there will be an official game developed to show people how to make their own game from it.
So it's a For Us, By Us concept.
I was specifically thinking of M.U.G.E.N. and see potential. I was thinking what if the whole MUGEN engine was made to display everything in 2D but in a 3D space. MUGEN would need some adjustments:
change the orientation (view from back)
add in "constant refresh" (dont know the real term): the background moves from the focal point to the edges (vice versa) to give the illusion an object is moving (example Virtua Racing: Sega Genesis)
The game developer only needs to make the title screen, make their own menu, make their sprites, make the effect (moves the sprite creates like electricity/fire etc), make background (which can be dynamic like a driving game), make interactable objects (like breaking tables), make weapons (dropped from enemies or objects, picked up from ground), make accesories (ration packs, armour etc).
The package should include everything (engine, sprite maker, background, objects etc etc maker and how to package it into PND file).
If it was made conveniently I see a lot of potential for some neat library of games. People can host them on the AppStore probably for free but may choose to charge for it if there efforts were worth it.
Here's an illustration:

I've deduced these ways to alter the orientation to make the engine act 3D-ish. I'm not talking about 3D MUGEN which is pretty pathetic placing 3D objects on a 2D plane, completely useless and somewhat a waste (except for the New Super Mario Wii ofcourse!)