Newbie Developer Questions


frozen

Still Fresh
Joined
Jul 20, 2009
Messages
36
Hello

I have a few very basic questions, so please be patient, but even these questions are hard to be answered for me. I have a simple game that uses SDL, OpenGL ES and OpenAL. I would like to port it to the WIZ.

So the questions:
- Are there SDL development files (headers, libs) available? How can I get them?
- Is there a working (hardware accelerated) OpenGL ES implementation? What about EGL?
- A very basic one: does the CPU of WIZ have a FPU? Or should I use the common lite profile of OpenGL ES?
- Which compiler should I use? Is there some 'official' toolchain?

Thank you in advance,
frozen
 
frozen said:
So the questions:
- Are there SDL development files (headers, libs) available? How can I get them?
- Is there a working (hardware accelerated) OpenGL ES implementation? What about EGL?
- A very basic one: does the CPU of WIZ have a FPU? Or should I use the common lite profile of OpenGL ES?
- Which compiler should I use? Is there some 'official' toolchain?

Yes, in the SDK.
Yes, and not that I am aware of.
No, and yes.
Finally, Look here: http://www.gp2xwiz.co.uk/wiki/Development_FAQ
And here: http://www.gp2xwiz.co.uk/wiki/Getting_started_with_Wiz_development
 
Last edited by a moderator:
Hi!

Which SDK should I download? Would you give me a link?

Thanks,
frozen
 
Mainly windows, but linux and mac also reachable if one of them if better.
 
frozen said:
Mainly windows, but linux and mac also reachable if one of them if better.

Just grab one of the existing toolchains for whatever platform you like best. Linux is more probably more robust, but Windows using DevkitGP2X is probably easier since it has a pretty nice GUI. You can be fairly certain that all the toolchains already contain SDL and OpenGL/ES headers and such.
 
Last edited by a moderator:
Back
Top