Hello
I have a few very basic questions, so please be patient, but even these questions are hard to be answered for me. I have a simple game that uses SDL, OpenGL ES and OpenAL. I would like to port it to the WIZ.
So the questions:
- Are there SDL development files (headers, libs) available? How can I get them?
- Is there a working (hardware accelerated) OpenGL ES implementation? What about EGL?
- A very basic one: does the CPU of WIZ have a FPU? Or should I use the common lite profile of OpenGL ES?
- Which compiler should I use? Is there some 'official' toolchain?
Thank you in advance,
frozen
I have a few very basic questions, so please be patient, but even these questions are hard to be answered for me. I have a simple game that uses SDL, OpenGL ES and OpenAL. I would like to port it to the WIZ.
So the questions:
- Are there SDL development files (headers, libs) available? How can I get them?
- Is there a working (hardware accelerated) OpenGL ES implementation? What about EGL?
- A very basic one: does the CPU of WIZ have a FPU? Or should I use the common lite profile of OpenGL ES?
- Which compiler should I use? Is there some 'official' toolchain?
Thank you in advance,
frozen