mak
Still Fresh
No C vs C++ arguments please 
Has anyone attempted using C++ classes on the gp32?
I've implemented my GBA framework quite successfully (which in fact is about 4.74 times better than it could be on the gba
). But, when attempting to use the new operator, I either get "undefined reference" when linking, or, it links ok, but crashes when invoked.
I assume the devkitadv does not support "new", which is odd, as I used new extensively on the gba. :blink:
Anyone got any ideas? Or has anyone ever implemented their own "new" functionality?
h34r:
Thanks in advance...
Has anyone attempted using C++ classes on the gp32?
I've implemented my GBA framework quite successfully (which in fact is about 4.74 times better than it could be on the gba
I assume the devkitadv does not support "new", which is odd, as I used new extensively on the gba. :blink:
Anyone got any ideas? Or has anyone ever implemented their own "new" functionality?
Thanks in advance...