New Demo On Gp2X: Pure By Quebarium


f-cycles

Still Fresh
Joined
May 4, 2008
Messages
51
Location
Montreal
Website
fcycles.blogspot.com
Hi everyone,

Just want to make you know that there is a new non-interactive demo for GP2X by Quebarium.
Be aware that the party version available right now support only TV-Out NTSC (LCD and PAL should follow).

3vl6tkj.png


binary: on scene.org
video: on youtube

For demoscener, you can look on pouet and comments... on pouet

Enjoy,
F-Cycles / Quebarium


Code:
     ,OB1      .Ljj:                                      ..         :uE81i    
     BBBB.   qBBBBBBBr     BBBB       rZ1      PBBB.   2BBBBBB.    ZBBBBBBBB   
     BBBB  EBBBNirBBBB     BBBB      UBBB:    .BBBB  LBBBBkBBBu  kBBB8.  BBBL  
     BBBX.BBBJ    BBBB    YBBBi      BBBB     iBBB. MBBB    .,  BBBB.   :BBB   
     BBBBBBM      BBBB    BBBB      MBBB:     1BBM BBB7        BBBM   rBBBB    
    .BBBBBr      BBBB    rBBB.     qBBBB      ZBB8BBB         FBBBPjBBBB8.     
    ;BBBB,     ,BBBB.    BBBB    .BBBBBB      BBBBBB          BBBBBBB1:    ,q, 
    2BBBq     ZBBBE      BBBG   0BBB BBB      BBBBB;          BBBB       iBBB; 
    BBBBB57uBBBBB.       7BBBBBBBB1  BBB0     BBBBB           iBBBBYr7SBBBBB.  
    BBB8BBBBBBJ           :BBBBB7    :BBBB    YBBB5            :BBBBBBBBB1     
   ;BBB  .,                            i:      :7:                ,ii:.        
   BBBB                                                                        
  .BBBF                                                                        
  EBBB:                                         ( P A R T Y   V E R S I O N )
  BBBB                                            
  7BBP                                                                         

                                                                   by Québarium                 
===============================================================================
                   . F-Cycles .:. TronicSynth .:. Intruder .
===============================================================================
First presented at @Party 2011 in Boston MA USA, on June 17-19, 2011.

This production should run on GP2X (model: F100 or F200). The party version
supports TV-NTSC output only using default GP2X firmwares from GPH.

Please report any bugs to: fcycles@quebarium.com


-------------------------------------------------------------------------------
Options:
-------------------------------------------------------------------------------
   Vol+        : Increase Volume
   Vol-        : Decrease Volume
   Vol+ & Vol- : Mute/Unmute
   Start       : Pause (Tiny Menu)
   L+R Trigger : Exit

*Tiny-Menu: Allow you to pause/resume, view current screen (camera) and exit.
===============================================================================


                                                  Québarium - www.quebarium.com
 
Last edited by a moderator:
very nice indeed, but what about the source code?
i looks nice and everything but it's useless to me if i cant read it to see how did you do the effects and what technics did you use.....idk, just saying

that aside, very nice demo
 
laharl said:
very nice indeed, but what about the source code?
i looks nice and everything but it's useless to me if i cant read it to see how did you do the effects and what technics did you use.....idk, just saying

Thanks laharl for your comment!

Regarding source code, I plan to release my low-level library. I will post in 'developper corner' once released (probably within a month from now, as I have other stuff to look at).


How I did it? it consist of a real-time (no precalculation done) filled bezier shape (algo from scratch, which could be more efficient but run out of time for the demo-party to add more features, re-do benchmarking and start optimizing it).

The total of the package is below 700kb (could fit on an Amiga disk). My purpose of making that demo was to see how the idea of filling bezier shape could be compare to something like 'state of the art' on Amiga?


regards,
F-Cycles / Quebarium
 
Last edited by a moderator:
f-cycles said:
How I did it? it consist of a real-time (no precalculation done) filled bezier shape (algo from scratch, which could be more efficient but run out of time for the demo-party to add more features, re-do benchmarking and start optimizing it).

The total of the package is below 700kb (could fit on an Amiga disk). My purpose of making that demo was to see how the idea of filling bezier shape could be compare to something like 'state of the art' on Amiga?

yes, how you did it :p
because i, like many other are still at noob++ level, and don't have much experience with 3D stuff, and much less with animations, so looking at stuff like this, could give one a fairly good idea of how to do the code, what libraries to use and how to use them, how to arrange it so that it won't be a mess after 1000 lines. So it's always nice to have the source avaible when u see something that u like and would like to know how they did it
 
Last edited by a moderator:
no, lol, not the making-of, i meant the source of the demo. xD
but the making-of video was intresting indeed, the ikaruga music was also a nice touch :p
 
laharl said:
no, lol, not the making-of, i meant the source of the demo. xD
but the making-of video was intresting indeed, the ikaruga music was also a nice touch :p

well, then stay tune for the library I will publish before end of july 2011...
Quebarium Gp2x Hardware Library

as it should include source code of a previous work I made...
Prototype Space Shooter Benchmark

and more...
F-Cycles / Quebarium
 
Last edited by a moderator:
This looks very cool! The youtube vid kind of reminded me of the old Amiga demos...only much better of course! Downloaded and will try it soon! Thanks!
 
Back
Top